Hill Climb Racing vs MadOut 2: Grand Auto Racing

Hill Climb Racing

Fingersoft
Google Play
$3.37M/mo
~$40.48M/yr · 1.3B installs
VS

MadOut 2: Grand Auto Racing

MadOut Games LLC FZ
Google Play
$874.1K/mo
~$10.49M/yr · 138.9M installs
Revenue winner Hill Climb Racing wins +286% vs other
Installs winner Hill Climb Racing wins +802% vs other
MAU winner Hill Climb Racing wins +295% vs other
Rating winner MadOut 2: Grand Auto Racing wins +0% vs other

Why Hill Climb Racing is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing earns roughly 4× more per month than MadOut 2: Grand Auto Racing - $3.37M vs $874.1K.
  2. Aggressive pricing. Hill Climb Racing undercuts at $4.83/mo vs $7.00/mo - converts a higher % of free users.
  3. Bigger install base. Hill Climb Racing has ~1.3B lifetime installs vs MadOut 2: Grand Auto Racing's ~138.9M - 9.0× the funnel top.

Find more apps with this revenue gap · Full Hill Climb Racing report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Hill Climb Racing
vs
MadOut 2: Grand Auto Racing
Monthly revenue (est.)?
$3.37M
$874.1K
Annual revenue (est.)
$40.48M
$10.49M
Lifetime installs (est.)
1.3B
138.9M
Monthly active users (est.)?
8.8M
2.2M
App Store rating
4.19★
4.21★
Total ratings
10.7M
1.2M
US grossing rank
-
=
-
Cheapest monthly sub
$4.83
$7.00
IAP tiers detected
0 tiers
=
0 tiers

Hill Climb Racing

Fingersoft
Google Play
Category
Racing
Price
Free
Released
Sep 22, 2012
Last updated
Apr 27, 2026
File size
-
Content rating
Everyone
Version
1.69.0
Languages
-
View full Hill Climb Racing report →

MadOut 2: Grand Auto Racing

MadOut Games LLC FZ
Google Play
Category
Racing
Price
Free
Released
May 1, 2017
Last updated
Apr 28, 2026
File size
-
Content rating
Mature 17+
Version
19.50
Languages
-
View full MadOut 2: Grand Auto Racing report →

Hill Climb Racing trajectory

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MadOut 2: Grand Auto Racing trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Hill Climb Racing or MadOut 2: Grand Auto Racing? v
Hill Climb Racing earns about $3.37M per month, while MadOut 2: Grand Auto Racing earns about $874.1K. That is a 3.9× revenue gap (~$2.50M more per month for Hill Climb Racing). Annual revenue: Hill Climb Racing ≈ $40.48M/year, MadOut 2: Grand Auto Racing ≈ $10.49M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Hill Climb Racing or MadOut 2: Grand Auto Racing? v
Hill Climb Racing leads with about 1.3B estimated downloads vs 138.9M for MadOut 2: Grand Auto Racing - a 9.0× gap. Hill Climb Racing reports 1,000,000,000+ installs on Google Play. MadOut 2: Grand Auto Racing reports 100,000,000+ installs on Google Play.
Are Hill Climb Racing and MadOut 2: Grand Auto Racing in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Hill Climb Racing and MadOut 2: Grand Auto Racing offer? v
Hill Climb Racing: IAP range $0.19 - $123.00 per item. MadOut 2: Grand Auto Racing: IAP range $0.49 - $99.99 per item. Hill Climb Racing runs a "Subscription (~$4.83/mo)" monetization model; MadOut 2: Grand Auto Racing runs "Subscription (~$7.00/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Hill Climb Racing or MadOut 2: Grand Auto Racing? v
MadOut 2: Grand Auto Racing edges ahead with ★ 4.2 vs ★ 4.2 (gap of 0.0 stars). Rating volume: Hill Climb Racing 370K ratings, MadOut 2: Grand Auto Racing 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Hill Climb Racing vs MadOut 2: Grand Auto Racing revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.37M for Hill Climb Racing and $874.1K for MadOut 2: Grand Auto Racing are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Hill Climb Racing or MadOut 2: Grand Auto Racing to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.