Hill Climb Racing vs Wreckfest Try & Buy

Hill Climb Racing

Fingersoft
Google Play
$1.56M/mo
~$18.74M/yr · 1.3B installs
VS

Wreckfest Try & Buy

HandyGames
Google Play
$3.4K/mo
~$40.8K/yr · 216K installs
Revenue winner Hill Climb Racing wins +45876% vs other
Installs winner Hill Climb Racing wins +579934% vs other
MAU winner Hill Climb Racing wins +47574% vs other
Rating winner Wreckfest Try & Buy wins +3% vs other

Why Hill Climb Racing is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing earns roughly 460× more per month than Wreckfest Try & Buy - $1.56M vs $3.4K.
  2. Premium pricing. Hill Climb Racing charges $4.83/mo vs Wreckfest Try & Buy's $3.30/mo - higher ARPU per converted user.
  3. Bigger install base. Hill Climb Racing has ~1.3B lifetime installs vs Wreckfest Try & Buy's ~216K - 5800.3× the funnel top.

Find more apps with this revenue gap · Full Hill Climb Racing report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Hill Climb Racing
vs
Wreckfest Try & Buy
Monthly revenue (est.)?
$1.56M
$3.4K
Annual revenue (est.)
$18.74M
$40.8K
Lifetime installs (est.)
1.3B
216K
Monthly active users (est.)?
15.0M
32K
App Store rating
4.19★
4.31★
Total ratings
10.7M
1K
US grossing rank
-
=
-
Cheapest monthly sub
$4.83
$3.30
IAP tiers detected
0 tiers
=
0 tiers

Hill Climb Racing

Fingersoft
Google Play
Category
Racing
Price
Free
Released
Sep 22, 2012
Last updated
Apr 27, 2026
File size
-
Content rating
Everyone
Version
1.69.0
Languages
-
View full Hill Climb Racing report →

Wreckfest Try & Buy

HandyGames
Google Play
Category
Racing
Price
Free
Released
Jun 4, 2025
Last updated
Mar 10, 2026
File size
-
Content rating
Everyone 10+
Version
1.0.111
Languages
-
View full Wreckfest Try & Buy report →

Hill Climb Racing trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Wreckfest Try & Buy trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Hill Climb Racing or Wreckfest Try & Buy? v
Hill Climb Racing earns about $1.56M per month, while Wreckfest Try & Buy earns about $3.4K. That is a 459.8× revenue gap (~$1.56M more per month for Hill Climb Racing). Annual revenue: Hill Climb Racing ≈ $18.74M/year, Wreckfest Try & Buy ≈ $40.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Hill Climb Racing or Wreckfest Try & Buy? v
Hill Climb Racing leads with about 1.3B estimated downloads vs 216K for Wreckfest Try & Buy - a 5800.3× gap. Hill Climb Racing reports 1,000,000,000+ installs on Google Play. Wreckfest Try & Buy reports 100,000+ installs on Google Play.
Are Hill Climb Racing and Wreckfest Try & Buy in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Hill Climb Racing and Wreckfest Try & Buy offer? v
Hill Climb Racing: IAP range $0.19 - $123.00 per item. Wreckfest Try & Buy: IAP range $0.99 - $10.99 per item. Hill Climb Racing runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Wreckfest Try & Buy runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Hill Climb Racing or Wreckfest Try & Buy? v
Wreckfest Try & Buy edges ahead with ★ 4.3 vs ★ 4.2 (gap of 0.1 stars). Rating volume: Hill Climb Racing 370K ratings, Wreckfest Try & Buy 31 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Hill Climb Racing vs Wreckfest Try & Buy revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.56M for Hill Climb Racing and $3.4K for Wreckfest Try & Buy are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Hill Climb Racing or Wreckfest Try & Buy to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.