Hill Climb Racing vs Plague Inc.
Hill Climb Racing
Fingersoft
App Store
$713.2K/mo
~$8.56M/yr · 20.0M installs
VS
Plague Inc.
Ndemic Creations
App Store
$654.3K/mo
~$7.85M/yr · 24.8M installs
Revenue winner
Hill Climb Racing wins
+9% vs other
Installs winner
Plague Inc. wins
+24% vs other
MAU winner
Plague Inc. wins
+26% vs other
Rating winner
Plague Inc. wins
+5% vs other
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$713.2K
◀
$654.3K
Annual revenue (est.)
$8.56M
◀
$7.85M
Lifetime installs (est.)
20.0M
▶
24.8M
Monthly active users (est.)?
3.0M
▶
3.7M
App Store rating
4.57★
▶
4.81★
Total ratings
134K
▶
165K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Nov 8, 2012
- Last updated
- Jun 25, 2026
- File size
- 198.5 MB
- Content rating
- 12+
- Version
- 1.70.0
- Languages
- Arabic, Dutch, English, Finnish, French, German +14 more
- Category
- Games
- Price
- USD0.99
- Released
- May 26, 2012
- Last updated
- May 6, 2026
- File size
- 123.6 MB
- Content rating
- 9+
- Version
- 1.24.4
- Languages
- English, French, German, Italian, Japanese, Korean +8 more
Hill Climb Racing trajectory
Plague Inc. trajectory
FAQ
Which makes more money, Hill Climb Racing or Plague Inc.? v
Hill Climb Racing earns about $713.2K per month, while Plague Inc. earns about $654.3K. That is a 1.1× revenue gap (~$58.9K more per month for Hill Climb Racing). Annual revenue: Hill Climb Racing ≈ $8.56M/year, Plague Inc. ≈ $7.85M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Hill Climb Racing or Plague Inc.? v
Plague Inc. leads with about 24.8M estimated downloads vs 20.0M for Hill Climb Racing - a 1.2× gap. Hill Climb Racing's App Store downloads are estimated from 134K ratings × the standard 1:75 ratio. Plague Inc.'s App Store downloads are estimated from 165K ratings.
Are Hill Climb Racing and Plague Inc. in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Hill Climb Racing and Plague Inc. offer? v
Hill Climb Racing: IAP range 10 tiers detected. Plague Inc.: IAP range 10 tiers detected. Hill Climb Racing runs a "Free game · IAP-driven (10 packs, ~$0.30/MAU)" monetization model; Plague Inc. runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Hill Climb Racing or Plague Inc.? v
Plague Inc. edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Hill Climb Racing 134K ratings, Plague Inc. 165K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Hill Climb Racing vs Plague Inc. revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $713.2K for Hill Climb Racing and $654.3K for Plague Inc. are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Hill Climb Racing or Plague Inc. to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
