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Hill Climb Racing App Store Revenue Estimate

Fingersoft · Games

Play the original classic Hill Climb Racing! Race your way uphill in this physics based driving game, playable offline! Meet Bill, the young aspiring uphill racer. He is about to embark on a journey through Climb Canyon that takes him to w…

App Store ★ 4.6 Free IAP 🎯 Opportunity 59 🔨 Clone 30
REV.NOW
Hill Climb Racing icon
Hill Climb Racing earns about
$1.22M/month
range $670.0K – $1.77M · $14.62M/year
Live data · refreshed every hour
Per Day
$40.6K
$22.3K – $58.9K
Per Week
$284.2K
$156.3K – $412.2K
Per Month
$1.22M
$670.0K – $1.77M
Per Year
$14.62M
$8.04M – $21.20M
Lifetime
$36.55M
$20.10M – $52.99M
Brand revenue 📰 Reported

Fingersoft - full brand revenue

Annual brand revenue (2022)
$25M/year
Company · Wikipedia (Fingersoft)
App Store / Play Store share
58%
≈ $15M/year of in-app revenue
Off-store revenue (everything else)
$10M/year
42% of total brand revenue

Fingersoft earns about $25M/year in total brand revenue.

App Store and Play Store revenue make up a meaningful share of total brand revenue for Fingersoft - the gap to corporate revenue is small.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Hill Climb Racing

Auto-generated from this app's real revenue ($1.22M/month · $14.62M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
30/100
Cloneability
Hard (3-6 months - significant infrastructure or content needed)
$2
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

Hill Climb Racing is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Hill Climb Racing for 30 days - here's what I'd do differently"
  • "Why Hill Climb Racing costs $9.99/mo when ours costs $5.99"
  • "The games app Hill Climb Racing won't tell you these 3 things"

Monetization

Free + one-time IAP (10 tiers)
Revenue mix (estimated)
  • In-app purchases ~62%
  • Ads ~38%
Paying users (est.)
~$1.75 ARPU
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 10
  • One-time 150 000 coins $1.99 one-time
  • One-time Small Coin Pack $1.99 one-time
  • One-time Small Gem Pack $1.99 one-time
  • One-time 300 000 coins $2.99 one-time
  • One-time Special offer: 20 000 000 coins $3.99 one-time
  • One-time Medium Coin Pack $4.99 one-time
  • One-time 750 000 coins $4.99 one-time
  • One-time 2 000 000 coins $9.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
1.69.0
Released
Nov 8, 2012
Last Updated
May 5, 2026
File Size
192.0 MB
Required OS
13.0
Content Rating
12+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, Dutch, English, Finnish, French, German, Hindi, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Chinese, Spanish, Swedish, Thai, Chinese, Turkish
Developer
Fingersoft

What's new in v1.69.0

- New vehicle - The Automobile
- Experience the marvelous horseless carriage!
- Various bug fixes

Fun Numbers - share these

$0
every second
$28
every minute
$1.7K
every hour
$40.6K
every day
  • ☕ Buys 8K $5 coffees every day
  • 👨‍💻 Pays for 81 senior engineer salaries per year
  • 🚗 Earns enough for 348 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 11 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
19.2M
estimated from 128,204 ratings
Active Users (MAU est.)
3.8M
19.8% of installs · GAMES category benchmark
Rating
4.58 ★
128K reviews
Monetization
Free + one-time IAP (10 tiers)

Rating Distribution

5★
101K
4★
14K
3★
5K
2★
3K
1★
5K

Compare Hill Climb Racing or explore similar apps

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Frequently Asked About Hill Climb Racing

How much money does Hill Climb Racing make on the App Store?
Hill Climb Racing has an estimated App Store revenue of $1.22M per month (~$14.62M per year, $40.6K per day) with a likely range of $670.0K to $1.77M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Hill Climb Racing get?
Apple does not publish exact App Store download counts. Using public ratings (128K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 19.2M total iOS downloads for Hill Climb Racing - and roughly 3.8M monthly active users on iPhone and iPad.
Is Hill Climb Racing a top grossing iOS app and what is its App Store rank?
Hill Climb Racing is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Hill Climb Racing compares to other highest-grossing iPhone and iPad apps.
How is Hill Climb Racing App Store revenue estimated?
Rev.now estimates Hill Climb Racing App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Hill Climb Racing offer on iOS?
Hill Climb Racing offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Hill Climb Racing App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Hill Climb Racing side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Hill Climb Racing?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Hill Climb Racing. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.