Earn to Die vs Hill Climb Racing
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
VS
Hill Climb Racing
Fingersoft
App Store
$712.9K/mo
~$8.56M/yr · 20.0M installs
Revenue winner
Hill Climb Racing wins
+9164% vs other
Installs winner
Hill Climb Racing wins
+6767% vs other
MAU winner
Hill Climb Racing wins
+7658% vs other
Rating winner
Earn to Die wins
+5% vs other
Why Hill Climb Racing is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Hill Climb Racing earns roughly 93× more per month than Earn to Die - $712.9K vs $7.7K.
- Bigger install base. Hill Climb Racing has ~20.0M lifetime installs vs Earn to Die's ~292K - 68.7× the funnel top.
- More monetization surfaces. Hill Climb Racing runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Hill Climb Racing report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
▶
$712.9K
Annual revenue (est.)
$92.4K
▶
$8.56M
Lifetime installs (est.)
292K
▶
20.0M
Monthly active users (est.)?
38K
▶
3.0M
App Store rating
4.78★
◀
4.57★
Total ratings
4K
▶
133K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- Free
- Released
- Nov 8, 2012
- Last updated
- Jun 25, 2026
- File size
- 198.5 MB
- Content rating
- 12+
- Version
- 1.70.0
- Languages
- Arabic, Dutch, English, Finnish, French, German +14 more
Earn to Die trajectory
Hill Climb Racing trajectory
FAQ
Which makes more money, Earn to Die or Hill Climb Racing? v
Hill Climb Racing earns about $712.9K per month, while Earn to Die earns about $7.7K. That is a 92.6× revenue gap (~$705.2K more per month for Hill Climb Racing). Annual revenue: Earn to Die ≈ $92.4K/year, Hill Climb Racing ≈ $8.56M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Hill Climb Racing? v
Hill Climb Racing leads with about 20.0M estimated downloads vs 292K for Earn to Die - a 68.7× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Hill Climb Racing's App Store downloads are estimated from 133K ratings.
Are Earn to Die and Hill Climb Racing in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and Hill Climb Racing offer? v
Earn to Die: no IAP detected on the public listing. Hill Climb Racing: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; Hill Climb Racing runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or Hill Climb Racing? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Earn to Die 4K ratings, Hill Climb Racing 133K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Hill Climb Racing revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $712.9K for Hill Climb Racing are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Hill Climb Racing to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
