Hill Climb Racing vs Hill Climb Racing

Hill Climb Racing

Fingersoft
App Store
$1.22M/mo
~$14.62M/yr · 19.2M installs
VS

Hill Climb Racing

Fingersoft
Google Play
$3.37M/mo
~$40.48M/yr · 1.3B installs
Revenue winner Hill Climb Racing wins +177% vs other
Installs winner Hill Climb Racing wins +6412% vs other
MAU winner Hill Climb Racing wins +130% vs other
Rating winner Hill Climb Racing wins +9% vs other

Why Hill Climb Racing is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing earns roughly 3× more per month than Hill Climb Racing - $3.37M vs $1.22M.
  2. Subscription model. Hill Climb Racing runs a $4.83/mo subscription that compounds; Hill Climb Racing relies on one-shot IAP or ads.
  3. Bigger install base. Hill Climb Racing has ~1.3B lifetime installs vs Hill Climb Racing's ~19.2M - 65.1× the funnel top.

Find more apps with this revenue gap · Full Hill Climb Racing report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Hill Climb Racing
vs
Hill Climb Racing
Monthly revenue (est.)?
$1.22M
$3.37M
Annual revenue (est.)
$14.62M
$40.48M
Lifetime installs (est.)
19.2M
1.3B
Monthly active users (est.)?
3.8M
8.8M
App Store rating
4.58★
4.19★
Total ratings
128K
10.7M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$4.83
IAP tiers detected
10 tiers
0 tiers

Hill Climb Racing

Fingersoft
App Store
Category
Games
Price
Free
Released
Nov 8, 2012
Last updated
May 5, 2026
File size
192.0 MB
Content rating
12+
Version
1.69.0
Languages
Arabic, Dutch, English, Finnish, French, German +14 more
View full Hill Climb Racing report →

Hill Climb Racing

Fingersoft
Google Play
Category
Racing
Price
Free
Released
Sep 22, 2012
Last updated
Apr 27, 2026
File size
-
Content rating
Everyone
Version
1.69.0
Languages
-
View full Hill Climb Racing report →

Hill Climb Racing trajectory

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Hill Climb Racing trajectory

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FAQ

Which makes more money, Hill Climb Racing or Hill Climb Racing? v
Hill Climb Racing earns about $3.37M per month, while Hill Climb Racing earns about $1.22M. That is a 2.8× revenue gap (~$2.16M more per month for Hill Climb Racing). Annual revenue: Hill Climb Racing ≈ $14.62M/year, Hill Climb Racing ≈ $40.48M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Hill Climb Racing or Hill Climb Racing? v
Hill Climb Racing leads with about 1.3B estimated downloads vs 19.2M for Hill Climb Racing - a 65.1× gap. Hill Climb Racing's App Store downloads are estimated from 128K ratings × the standard 1:75 ratio. Hill Climb Racing reports 1,000,000,000+ installs on Google Play.
Are Hill Climb Racing and Hill Climb Racing in the same App Store category on each store and competing for the same money? v
No - Hill Climb Racing is in Games and Hill Climb Racing is in Racing. They share screen-time attention but earn money in different niches: Hill Climb Racing from games monetization patterns, Hill Climb Racing from racing.
What in-app purchases and subscription pricing do Hill Climb Racing and Hill Climb Racing offer? v
Hill Climb Racing: IAP range 10 tiers detected. Hill Climb Racing: IAP range $0.19 - $123.00 per item. Hill Climb Racing runs a "Free + one-time IAP (10 tiers)" monetization model; Hill Climb Racing runs "Subscription (~$4.83/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Hill Climb Racing or Hill Climb Racing? v
Hill Climb Racing edges ahead with ★ 4.6 vs ★ 4.2 (gap of 0.4 stars). Rating volume: Hill Climb Racing 128K ratings, Hill Climb Racing 370K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Hill Climb Racing vs Hill Climb Racing revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.22M for Hill Climb Racing and $3.37M for Hill Climb Racing are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Hill Climb Racing or Hill Climb Racing to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.