Impulse - Brain Training Games vs Recognise Foot

Impulse - Brain Training Games

GMRD Apps Limited
Google Play
$1.04M/mo
~$12.42M/yr · 23.8M installs
VS

Recognise Foot

Noigroup
Google Play
$239/mo
~$2.9K/yr · 3K installs
Revenue winner Impulse - Brain Training Games wins +433073% vs other
Installs winner Impulse - Brain Training Games wins +777720% vs other
MAU winner Impulse - Brain Training Games wins +241183% vs other
Rating winner Impulse - Brain Training Games wins +451% vs other

Why Impulse - Brain Training Games is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Impulse - Brain Training Games earns roughly 4332× more per month than Recognise Foot - $1.04M vs $239.
  2. Subscription model. Impulse - Brain Training Games runs a $22.34/mo subscription that compounds; Recognise Foot relies on one-shot IAP or ads.
  3. Bigger install base. Impulse - Brain Training Games has ~23.8M lifetime installs vs Recognise Foot's ~3K - 7778.2× the funnel top.
  4. Better app store reviews. Impulse - Brain Training Games sits at 4.51★ vs 0.00★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Impulse - Brain Training Games report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Impulse - Brain Training Games
vs
Recognise Foot
Monthly revenue (est.)?
$1.04M
$239
Annual revenue (est.)
$12.42M
$2.9K
Lifetime installs (est.)
23.8M
3K
Monthly active users (est.)?
1.8M
750.68
App Store rating
4.51★
-
Total ratings
608K
0
US grossing rank
-
=
-
Cheapest monthly sub
$22.34
No sub
IAP tiers detected
0 tiers
=
0 tiers

Impulse - Brain Training Games

GMRD Apps Limited
Google Play
Category
Health & Fitness
Price
Free
Released
Mar 20, 2024
Last updated
May 1, 2026
File size
-
Content rating
Everyone
Version
1.5.8
Languages
-
View full Impulse - Brain Training Games report →

Recognise Foot

Noigroup
Google Play
Category
Health & Fitness
Price
USD6.49
Released
Oct 13, 2023
Last updated
Mar 31, 2026
File size
-
Content rating
Everyone
Version
1.0.7
Languages
-
View full Recognise Foot report →

Impulse - Brain Training Games trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Recognise Foot trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Impulse - Brain Training Games or Recognise Foot? v
Impulse - Brain Training Games earns about $1.04M per month, while Recognise Foot earns about $239. That is a 4331.7× revenue gap (~$1.04M more per month for Impulse - Brain Training Games). Annual revenue: Impulse - Brain Training Games ≈ $12.42M/year, Recognise Foot ≈ $2.9K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Impulse - Brain Training Games or Recognise Foot? v
Impulse - Brain Training Games leads with about 23.8M estimated downloads vs 3K for Recognise Foot - a 7778.2× gap. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play. Recognise Foot reports 1,000+ installs on Google Play.
Are Impulse - Brain Training Games and Recognise Foot in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Impulse - Brain Training Games and Recognise Foot offer? v
Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Recognise Foot: no IAP detected on the public listing. Impulse - Brain Training Games runs a "Subscription (~$22.34/mo)" monetization model; Recognise Foot runs "Paid app ($6.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Impulse - Brain Training Games or Recognise Foot? v
Impulse - Brain Training Games edges ahead with a higher overall score (gap of 4.5 stars). Rating volume: Impulse - Brain Training Games 12K ratings, Recognise Foot 0 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Impulse - Brain Training Games vs Recognise Foot revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.04M for Impulse - Brain Training Games and $239 for Recognise Foot are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Impulse - Brain Training Games or Recognise Foot to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.