Impulse - Brain Training Games vs Recognise Hand
Impulse - Brain Training Games
GMRD Apps Limited
Google Play
$1.04M/mo
~$12.42M/yr · 23.8M installs
VS
Recognise Hand
Noigroup
Google Play
$385/mo
~$4.6K/yr · 5K installs
Revenue winner
Impulse - Brain Training Games wins
+268810% vs other
Installs winner
Impulse - Brain Training Games wins
+481850% vs other
MAU winner
Impulse - Brain Training Games wins
+159153% vs other
Rating winner
Impulse - Brain Training Games wins
+43% vs other
Why Impulse - Brain Training Games is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Impulse - Brain Training Games earns roughly 2689× more per month than Recognise Hand - $1.04M vs $385.
- Subscription model. Impulse - Brain Training Games runs a $22.34/mo subscription that compounds; Recognise Hand relies on one-shot IAP or ads.
- Bigger install base. Impulse - Brain Training Games has ~23.8M lifetime installs vs Recognise Hand's ~5K - 4819.5× the funnel top.
- Better app store reviews. Impulse - Brain Training Games sits at 4.51★ vs 3.17★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Impulse - Brain Training Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.04M
◀
$385
Annual revenue (est.)
$12.42M
◀
$4.6K
Lifetime installs (est.)
23.8M
◀
5K
Monthly active users (est.)?
1.8M
◀
1K
App Store rating
4.51★
◀
3.17★
Total ratings
608K
◀
13
US grossing rank
-
=
-
Cheapest monthly sub
$22.34
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 20, 2024
- Last updated
- May 1, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.5.8
- Languages
- -
- Category
- Health & Fitness
- Price
- USD6.49
- Released
- Oct 13, 2023
- Last updated
- Mar 31, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.7
- Languages
- -
Impulse - Brain Training Games trajectory
Recognise Hand trajectory
FAQ
Which makes more money, Impulse - Brain Training Games or Recognise Hand? v
Impulse - Brain Training Games earns about $1.04M per month, while Recognise Hand earns about $385. That is a 2689.1× revenue gap (~$1.03M more per month for Impulse - Brain Training Games). Annual revenue: Impulse - Brain Training Games ≈ $12.42M/year, Recognise Hand ≈ $4.6K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Impulse - Brain Training Games or Recognise Hand? v
Impulse - Brain Training Games leads with about 23.8M estimated downloads vs 5K for Recognise Hand - a 4819.5× gap. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play. Recognise Hand reports 1,000+ installs on Google Play.
Are Impulse - Brain Training Games and Recognise Hand in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Impulse - Brain Training Games and Recognise Hand offer? v
Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Recognise Hand: no IAP detected on the public listing. Impulse - Brain Training Games runs a "Subscription (~$22.34/mo)" monetization model; Recognise Hand runs "Paid app ($6.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Impulse - Brain Training Games or Recognise Hand? v
Impulse - Brain Training Games edges ahead with ★ 4.5 vs ★ 3.2 (gap of 1.3 stars). Rating volume: Impulse - Brain Training Games 12K ratings, Recognise Hand 3 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Impulse - Brain Training Games vs Recognise Hand revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.04M for Impulse - Brain Training Games and $385 for Recognise Hand are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Impulse - Brain Training Games or Recognise Hand to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
