Google Health (Fitbit) vs Impulse - Brain Training Games
Google Health (Fitbit)
Google LLC
Google Play
$5.72M/mo
~$68.60M/yr · 266.7M installs
VS
Impulse - Brain Training Games
GMRD Apps Limited
Google Play
$1.06M/mo
~$12.70M/yr · 24.4M installs
Revenue winner
Google Health (Fitbit) wins
+440% vs other
Installs winner
Google Health (Fitbit) wins
+995% vs other
MAU winner
Google Health (Fitbit) wins
+390% vs other
Rating winner
Impulse - Brain Training Games wins
+19% vs other
Why Google Health (Fitbit) is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Google Health (Fitbit) earns roughly 5× more per month than Impulse - Brain Training Games - $5.72M vs $1.06M.
- Premium pricing. Google Health (Fitbit) charges $28.27/mo vs Impulse - Brain Training Games's $22.34/mo - higher ARPU per converted user.
- Bigger install base. Google Health (Fitbit) has ~266.7M lifetime installs vs Impulse - Brain Training Games's ~24.4M - 10.9× the funnel top.
→ Find more apps with this revenue gap · Full Google Health (Fitbit) report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$5.72M
◀
$1.06M
Annual revenue (est.)
$68.60M
◀
$12.70M
Lifetime installs (est.)
266.7M
◀
24.4M
Monthly active users (est.)?
9.1M
◀
1.9M
App Store rating
3.80★
▶
4.52★
Total ratings
1.3M
◀
623K
US grossing rank
-
=
-
Cheapest monthly sub
$28.27
◀
$22.34
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 16, 2012
- Last updated
- Jun 18, 2026
- File size
- -
- Content rating
- Everyone
- Version
- VARY
- Languages
- -
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 20, 2024
- Last updated
- Jun 24, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.6.4
- Languages
- -
Google Health (Fitbit) trajectory
Impulse - Brain Training Games trajectory
FAQ
Which makes more money, Google Health (Fitbit) or Impulse - Brain Training Games? v
Google Health (Fitbit) earns about $5.72M per month, while Impulse - Brain Training Games earns about $1.06M. That is a 5.4× revenue gap (~$4.66M more per month for Google Health (Fitbit)). Annual revenue: Google Health (Fitbit) ≈ $68.60M/year, Impulse - Brain Training Games ≈ $12.70M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Google Health (Fitbit) or Impulse - Brain Training Games? v
Google Health (Fitbit) leads with about 266.7M estimated downloads vs 24.4M for Impulse - Brain Training Games - a 10.9× gap. Google Health (Fitbit) reports 100,000,000+ installs on Google Play. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play.
Are Google Health (Fitbit) and Impulse - Brain Training Games in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Google Health (Fitbit) and Impulse - Brain Training Games offer? v
Google Health (Fitbit): IAP range $7.99 - $99.99 per item. Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Google Health (Fitbit) runs a "Subscription (~$28.27/mo)" monetization model; Impulse - Brain Training Games runs "Subscription (~$22.34/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Google Health (Fitbit) or Impulse - Brain Training Games? v
Impulse - Brain Training Games edges ahead with ★ 4.5 vs ★ 3.8 (gap of 0.7 stars). Rating volume: Google Health (Fitbit) 250K ratings, Impulse - Brain Training Games 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Google Health (Fitbit) vs Impulse - Brain Training Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $5.72M for Google Health (Fitbit) and $1.06M for Impulse - Brain Training Games are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Google Health (Fitbit) or Impulse - Brain Training Games to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
