5 Second Rule - Group Games vs Most Likely To
5 Second Rule - Group Games
Boris Mikic
App Store
$6.0K/mo
~$72.3K/yr · 753K installs
VS
Most Likely To
Vanilla b.v.
App Store
$151/mo
~$1.8K/yr · 19K installs
Revenue winner
5 Second Rule - Group Games wins
+3887% vs other
Installs winner
5 Second Rule - Group Games wins
+3893% vs other
MAU winner
5 Second Rule - Group Games wins
+3954% vs other
Rating winner
5 Second Rule - Group Games wins
+5% vs other
Why 5 Second Rule - Group Games is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- 5 Second Rule - Group Games earns roughly 40× more per month than Most Likely To - $6.0K vs $151.
- Premium pricing. 5 Second Rule - Group Games charges $43.41/mo vs Most Likely To's $2.99/mo - higher ARPU per converted user.
- Bigger install base. 5 Second Rule - Group Games has ~753K lifetime installs vs Most Likely To's ~19K - 39.9× the funnel top.
→ Find more apps with this revenue gap · Full 5 Second Rule - Group Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.0K
◀
$151
Annual revenue (est.)
$72.3K
◀
$1.8K
Lifetime installs (est.)
753K
◀
19K
Monthly active users (est.)?
150K
◀
4K
App Store rating
4.66★
◀
4.42★
Total ratings
9K
◀
377
US grossing rank
-
=
-
Cheapest monthly sub
$43.41
◀
$2.99
IAP tiers detected
1 tiers
▶
2 tiers
- Category
- Games
- Price
- Free
- Released
- Feb 13, 2019
- Last updated
- Jan 27, 2026
- File size
- 27.7 MB
- Content rating
- 17+
- Version
- 1.5.8
- Languages
- English, German
- Category
- Games
- Price
- Free
- Released
- Mar 15, 2020
- Last updated
- Feb 18, 2026
- File size
- 122.1 MB
- Content rating
- 17+
- Version
- 1.4.2
- Languages
- Czech, Danish, Dutch, English, Finnish, French +10 more
5 Second Rule - Group Games trajectory
Most Likely To trajectory
FAQ
Which makes more money, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games earns about $6.0K per month, while Most Likely To earns about $151. That is a 39.9× revenue gap (~$5.9K more per month for 5 Second Rule - Group Games). Annual revenue: 5 Second Rule - Group Games ≈ $72.3K/year, Most Likely To ≈ $1.8K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games leads with about 753K estimated downloads vs 19K for Most Likely To - a 39.9× gap. 5 Second Rule - Group Games's App Store downloads are estimated from 9K ratings × the standard 1:75 ratio. Most Likely To's App Store downloads are estimated from 377 ratings.
Are 5 Second Rule - Group Games and Most Likely To in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 5 Second Rule - Group Games and Most Likely To offer? v
5 Second Rule - Group Games: IAP range 1 tiers detected. Most Likely To: IAP range 2 tiers detected. 5 Second Rule - Group Games runs a "Free casual game · ads + tiny sub take (~$0.08/MAU)" monetization model; Most Likely To runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.2 stars). Rating volume: 5 Second Rule - Group Games 9K ratings, Most Likely To 377 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 5 Second Rule - Group Games vs Most Likely To revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.0K for 5 Second Rule - Group Games and $151 for Most Likely To are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 5 Second Rule - Group Games or Most Likely To to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
