5 Second Rule - Group Games vs Most Likely To

5 Second Rule - Group Games

Boris Mikic
App Store
$203.3K/mo
~$2.44M/yr · 727K installs
VS

Most Likely To

Vanilla b.v.
App Store
$357/mo
~$4.3K/yr · 19K installs
Revenue winner 5 Second Rule - Group Games wins +56840% vs other
Installs winner 5 Second Rule - Group Games wins +3759% vs other
MAU winner 5 Second Rule - Group Games wins +3818% vs other
Rating winner 5 Second Rule - Group Games wins +5% vs other

Why 5 Second Rule - Group Games is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. 5 Second Rule - Group Games earns roughly 569× more per month than Most Likely To - $203.3K vs $357.
  2. Premium pricing. 5 Second Rule - Group Games charges $43.41/mo vs Most Likely To's $2.99/mo - higher ARPU per converted user.
  3. Bigger install base. 5 Second Rule - Group Games has ~727K lifetime installs vs Most Likely To's ~19K - 38.6× the funnel top.

Find more apps with this revenue gap · Full 5 Second Rule - Group Games report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

5 Second Rule - Group Games
vs
Most Likely To
Monthly revenue (est.)?
$203.3K
$357
Annual revenue (est.)
$2.44M
$4.3K
Lifetime installs (est.)
727K
19K
Monthly active users (est.)?
145K
4K
App Store rating
4.66★
4.42★
Total ratings
9K
377
US grossing rank
-
=
-
Cheapest monthly sub
$43.41
$2.99
IAP tiers detected
1 tiers
2 tiers

5 Second Rule - Group Games

Boris Mikic
App Store
Category
Games
Price
Free
Released
Feb 13, 2019
Last updated
Jan 27, 2026
File size
27.7 MB
Content rating
17+
Version
1.5.8
Languages
English, German
View full 5 Second Rule - Group Games report →

Most Likely To

Vanilla b.v.
App Store
Category
Games
Price
Free
Released
Mar 15, 2020
Last updated
Feb 18, 2026
File size
122.1 MB
Content rating
17+
Version
1.4.2
Languages
Czech, Danish, Dutch, English, Finnish, French +10 more
View full Most Likely To report →

5 Second Rule - Group Games trajectory

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Most Likely To trajectory

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FAQ

Which makes more money, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games earns about $203.3K per month, while Most Likely To earns about $357. That is a 569.4× revenue gap (~$202.9K more per month for 5 Second Rule - Group Games). Annual revenue: 5 Second Rule - Group Games ≈ $2.44M/year, Most Likely To ≈ $4.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games leads with about 727K estimated downloads vs 19K for Most Likely To - a 38.6× gap. 5 Second Rule - Group Games's App Store downloads are estimated from 9K ratings × the standard 1:75 ratio. Most Likely To's App Store downloads are estimated from 377 ratings.
Are 5 Second Rule - Group Games and Most Likely To in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 5 Second Rule - Group Games and Most Likely To offer? v
5 Second Rule - Group Games: IAP range 1 tiers detected. Most Likely To: IAP range 2 tiers detected. 5 Second Rule - Group Games runs a "Subscription (~$43.41/mo)" monetization model; Most Likely To runs "Subscription (~$2.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 5 Second Rule - Group Games or Most Likely To? v
5 Second Rule - Group Games edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.2 stars). Rating volume: 5 Second Rule - Group Games 9K ratings, Most Likely To 377 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 5 Second Rule - Group Games vs Most Likely To revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $203.3K for 5 Second Rule - Group Games and $357 for Most Likely To are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 5 Second Rule - Group Games or Most Likely To to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.