Azur Lane vs Shiren: Serpentcoil Island
Azur Lane
YOSTAR LIMITED
App Store
$0/mo
~$0/yr · 531K installs
VS
Shiren: Serpentcoil Island
Spike-Chunsoft CO, LTD.
App Store
$213/mo
~$2.6K/yr · 400 installs
Revenue winner
Shiren: Serpentcoil Island wins
+21300% vs other
Installs winner
Azur Lane wins
+132560% vs other
MAU winner
Azur Lane wins
+132560% vs other
Rating winner
Shiren: Serpentcoil Island wins
+0% vs other
Why Shiren: Serpentcoil Island is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Shiren: Serpentcoil Island earns roughly 213× more per month than Azur Lane - $213 vs $0.
→ Find more apps with this revenue gap · Full Shiren: Serpentcoil Island report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$213
Annual revenue (est.)
$0
▶
$2.6K
Lifetime installs (est.)
531K
◀
400
Monthly active users (est.)?
105K
◀
78.8
App Store rating
4.48★
▶
4.50★
Total ratings
7K
◀
4
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 17, 2018
- Last updated
- May 7, 2026
- File size
- 3.73 GB
- Content rating
- 17+
- Version
- 1.17.0
- Languages
- English
- Category
- Games
- Price
- USD19.99
- Released
- Feb 4, 2026
- Last updated
- Feb 25, 2026
- File size
- 1.87 GB
- Content rating
- 12+
- Version
- 2.3.2
- Languages
- English, Japanese, Chinese
Azur Lane trajectory
Shiren: Serpentcoil Island trajectory
FAQ
Which makes more money, Azur Lane or Shiren: Serpentcoil Island? v
Shiren: Serpentcoil Island earns about $213 per month, while Azur Lane earns about $0. That is a ∞× revenue gap (~$213 more per month for Shiren: Serpentcoil Island). Annual revenue: Azur Lane ≈ $0/year, Shiren: Serpentcoil Island ≈ $2.6K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Azur Lane or Shiren: Serpentcoil Island? v
Azur Lane leads with about 531K estimated downloads vs 400 for Shiren: Serpentcoil Island - a 1326.6× gap. Azur Lane's App Store downloads are estimated from 7K ratings × the standard 1:75 ratio. Shiren: Serpentcoil Island's App Store downloads are estimated from 4 ratings.
Are Azur Lane and Shiren: Serpentcoil Island in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Azur Lane and Shiren: Serpentcoil Island have in-app purchases? v
Azur Lane does not appear to offer in-app purchases on its public listing. Shiren: Serpentcoil Island does not appear to offer in-app purchases. Monetization model: Azur Lane runs "No App Store revenue (monetizes off-store)", Shiren: Serpentcoil Island runs "Paid app ($19.99)".
Which has better ratings, Azur Lane or Shiren: Serpentcoil Island? v
Shiren: Serpentcoil Island edges ahead with ★ 4.5 vs ★ 4.5 (gap of 0.0 stars). Rating volume: Azur Lane 7K ratings, Shiren: Serpentcoil Island 4 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Azur Lane vs Shiren: Serpentcoil Island revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for Azur Lane and $213 for Shiren: Serpentcoil Island are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Azur Lane or Shiren: Serpentcoil Island to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
