Invincible: Guarding the Globe vs Skul: The Hero Slayer
Invincible: Guarding the Globe
Ubisoft
App Store
$729.3K/mo
~$8.75M/yr · 18.0M installs
VS
Skul: The Hero Slayer
Playdigious
App Store
$1.9K/mo
~$22.7K/yr · 24K installs
Revenue winner
Invincible: Guarding the Globe wins
+38486% vs other
Installs winner
Invincible: Guarding the Globe wins
+75849% vs other
MAU winner
Invincible: Guarding the Globe wins
+57530% vs other
Rating winner
Invincible: Guarding the Globe wins
+3% vs other
Why Invincible: Guarding the Globe is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Invincible: Guarding the Globe earns roughly 386× more per month than Skul: The Hero Slayer - $729.3K vs $1.9K.
- Subscription model. Invincible: Guarding the Globe runs a $19.99/mo subscription that compounds; Skul: The Hero Slayer relies on one-shot IAP or ads.
- Bigger install base. Invincible: Guarding the Globe has ~18.0M lifetime installs vs Skul: The Hero Slayer's ~24K - 759.5× the funnel top.
- More monetization surfaces. Invincible: Guarding the Globe runs 8 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Invincible: Guarding the Globe report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$729.3K
◀
$1.9K
Annual revenue (est.)
$8.75M
◀
$22.7K
Lifetime installs (est.)
18.0M
◀
24K
Monthly active users (est.)?
2.7M
◀
5K
App Store rating
4.79★
◀
4.63★
Total ratings
52K
◀
474
US grossing rank
#100
◀
-
Cheapest monthly sub
$19.99
◀
No sub
IAP tiers detected
8 tiers
◀
0 tiers
- Category
- Games
- Price
- Free
- Released
- Feb 19, 2024
- Last updated
- Apr 21, 2026
- File size
- 283.6 MB
- Content rating
- 17+
- Version
- 3.1.8
- Languages
- Arabic, Czech, Danish, Dutch, English, Finnish +17 more
- Category
- Games
- Price
- USD2.99
- Released
- Jun 4, 2024
- Last updated
- Oct 23, 2025
- File size
- 1.99 GB
- Content rating
- 12+
- Version
- 1.0.11
- Languages
- English, French, German, Korean, Polish, Portuguese +3 more
Invincible: Guarding the Globe trajectory
Skul: The Hero Slayer trajectory
FAQ
Which makes more money, Invincible: Guarding the Globe or Skul: The Hero Slayer? v
Invincible: Guarding the Globe earns about $729.3K per month, while Skul: The Hero Slayer earns about $1.9K. That is a 385.9× revenue gap (~$727.4K more per month for Invincible: Guarding the Globe). Annual revenue: Invincible: Guarding the Globe ≈ $8.75M/year, Skul: The Hero Slayer ≈ $22.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Invincible: Guarding the Globe or Skul: The Hero Slayer? v
Invincible: Guarding the Globe leads with about 18.0M estimated downloads vs 24K for Skul: The Hero Slayer - a 759.5× gap. Invincible: Guarding the Globe's App Store downloads are estimated from 52K ratings × the standard 1:75 ratio. Skul: The Hero Slayer's App Store downloads are estimated from 474 ratings.
Are Invincible: Guarding the Globe and Skul: The Hero Slayer in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Invincible: Guarding the Globe and Skul: The Hero Slayer offer? v
Invincible: Guarding the Globe: IAP range 8 tiers detected. Skul: The Hero Slayer: no IAP detected on the public listing. Invincible: Guarding the Globe runs a "Free game · IAP-driven (3 packs + 3 sub, ~$0.30/MAU) · calibrated by US grossing rank #100" monetization model; Skul: The Hero Slayer runs "Paid app ($2.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Invincible: Guarding the Globe or Skul: The Hero Slayer? v
Invincible: Guarding the Globe edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Invincible: Guarding the Globe 52K ratings, Skul: The Hero Slayer 474 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Invincible: Guarding the Globe vs Skul: The Hero Slayer revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $729.3K for Invincible: Guarding the Globe and $1.9K for Skul: The Hero Slayer are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Invincible: Guarding the Globe or Skul: The Hero Slayer to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
