Clash of Clans vs Star Wars™: Galaxy of Heroes
Clash of Clans
Supercell
App Store
$6.62M/mo
~$79.48M/yr · 469.2M installs
VS
Star Wars™: Galaxy of Heroes
Electronic Arts
App Store
$1.73M/mo
~$20.76M/yr · 34.4M installs
Revenue winner
Clash of Clans wins
+283% vs other
Installs winner
Clash of Clans wins
+1264% vs other
MAU winner
Clash of Clans wins
+193% vs other
Rating winner
Clash of Clans wins
+4% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 4× more per month than Star Wars™: Galaxy of Heroes - $6.62M vs $1.73M.
- Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $9.99/mo - converts a higher % of free users.
- Bigger install base. Clash of Clans has ~469.2M lifetime installs vs Star Wars™: Galaxy of Heroes's ~34.4M - 13.6× the funnel top.
- Charts placement. Clash of Clans ranks #23 on the US grossing chart vs Star Wars™: Galaxy of Heroes at #73 - chart placement is a self-reinforcing flywheel.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.62M
◀
$1.73M
Annual revenue (est.)
$79.48M
◀
$20.76M
Lifetime installs (est.)
469.2M
◀
34.4M
Monthly active users (est.)?
15.0M
◀
5.1M
App Store rating
4.76★
◀
4.59★
Total ratings
2.8M
◀
229K
US grossing rank
#23
◀
#73
Cheapest monthly sub
$2.99
▶
$9.99
IAP tiers detected
7 tiers
▶
10 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 2, 2012
- Last updated
- Jun 19, 2026
- File size
- 618.7 MB
- Content rating
- 9+
- Version
- 18.400.7
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Nov 24, 2015
- Last updated
- May 18, 2026
- File size
- 342.3 MB
- Content rating
- 12+
- Version
- 0.40.1
- Languages
- English, French, German, Indonesian, Italian, Japanese +8 more
Clash of Clans trajectory
Star Wars™: Galaxy of Heroes trajectory
FAQ
Which makes more money, Clash of Clans or Star Wars™: Galaxy of Heroes? v
Clash of Clans earns about $6.62M per month, while Star Wars™: Galaxy of Heroes earns about $1.73M. That is a 3.8× revenue gap (~$4.89M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.48M/year, Star Wars™: Galaxy of Heroes ≈ $20.76M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Star Wars™: Galaxy of Heroes? v
Clash of Clans leads with about 469.2M estimated downloads vs 34.4M for Star Wars™: Galaxy of Heroes - a 13.6× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Star Wars™: Galaxy of Heroes's App Store downloads are estimated from 229K ratings.
Are Clash of Clans and Star Wars™: Galaxy of Heroes in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Star Wars™: Galaxy of Heroes offer? v
Clash of Clans: IAP range 7 tiers detected. Star Wars™: Galaxy of Heroes: IAP range 10 tiers detected. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Star Wars™: Galaxy of Heroes runs "Subscription (~$8.33/mo) · calibrated by US grossing rank #73". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Star Wars™: Galaxy of Heroes? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Clash of Clans 2.8M ratings, Star Wars™: Galaxy of Heroes 229K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Star Wars™: Galaxy of Heroes revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $1.73M for Star Wars™: Galaxy of Heroes are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Star Wars™: Galaxy of Heroes to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
