Clash Royale vs Star Wars™: Galaxy of Heroes
Clash Royale
Supercell
App Store
$4.52M/mo
~$54.27M/yr · 648.1M installs
VS
Star Wars™: Galaxy of Heroes
Electronic Arts
App Store
$1.53M/mo
~$18.35M/yr · 34.4M installs
Revenue winner
Clash Royale wins
+196% vs other
Installs winner
Clash Royale wins
+1784% vs other
MAU winner
Clash Royale wins
+102% vs other
Rating winner
Clash Royale wins
+0% vs other
Why Clash Royale is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Clash Royale earns roughly 3× more per month than Star Wars™: Galaxy of Heroes - $4.52M vs $1.53M.
- Premium pricing. Clash Royale charges $11.99/mo vs Star Wars™: Galaxy of Heroes's $9.99/mo - higher ARPU per converted user.
- Bigger install base. Clash Royale has ~648.1M lifetime installs vs Star Wars™: Galaxy of Heroes's ~34.4M - 18.8× the funnel top.
→ Find more apps with this revenue gap · Full Clash Royale report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$4.52M
◀
$1.53M
Annual revenue (est.)
$54.27M
◀
$18.35M
Lifetime installs (est.)
648.1M
◀
34.4M
Monthly active users (est.)?
10.4M
◀
5.1M
App Store rating
4.60★
◀
4.59★
Total ratings
3.8M
◀
229K
US grossing rank
-
▶
#82
Cheapest monthly sub
$11.99
◀
$9.99
IAP tiers detected
6 tiers
▶
10 tiers
- Category
- Games
- Price
- Free
- Released
- Mar 2, 2016
- Last updated
- Jun 25, 2026
- File size
- 948.8 MB
- Content rating
- 9+
- Version
- v15.535.20
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Nov 24, 2015
- Last updated
- May 18, 2026
- File size
- 342.3 MB
- Content rating
- 12+
- Version
- 0.40.1
- Languages
- English, French, German, Indonesian, Italian, Japanese +8 more
Clash Royale trajectory
Star Wars™: Galaxy of Heroes trajectory
FAQ
Which makes more money, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale earns about $4.52M per month, while Star Wars™: Galaxy of Heroes earns about $1.53M. That is a 3.0× revenue gap (~$2.99M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $54.27M/year, Star Wars™: Galaxy of Heroes ≈ $18.35M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale leads with about 648.1M estimated downloads vs 34.4M for Star Wars™: Galaxy of Heroes - a 18.8× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Star Wars™: Galaxy of Heroes's App Store downloads are estimated from 229K ratings.
Are Clash Royale and Star Wars™: Galaxy of Heroes in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Star Wars™: Galaxy of Heroes offer? v
Clash Royale: IAP range 6 tiers detected. Star Wars™: Galaxy of Heroes: IAP range 10 tiers detected. Clash Royale runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Star Wars™: Galaxy of Heroes runs "Subscription (~$8.33/mo) · calibrated by US grossing rank #82". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale edges ahead with ★ 4.6 vs ★ 4.6 (gap of 0.0 stars). Rating volume: Clash Royale 3.8M ratings, Star Wars™: Galaxy of Heroes 229K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Star Wars™: Galaxy of Heroes revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.52M for Clash Royale and $1.53M for Star Wars™: Galaxy of Heroes are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Star Wars™: Galaxy of Heroes to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
