The 1% Club World Challenge vs The Same World Collection

The 1% Club World Challenge

Barnstorm Games
App Store
$21/mo
~$255/yr · 400 installs
VS

The Same World Collection

Rinzz Co. Ltd.
App Store
$11/mo
~$127/yr · 400 installs
Revenue winner The 1% Club World Challenge wins +91% vs other
Installs winnerTied
MAU winner The 1% Club World Challenge wins +53% vs other
Rating winnerTied

Why The 1% Club World Challenge is winning

Top 1 reasons - backed by the public App Store / Play Store numbers.

  1. The 1% Club World Challenge earns roughly 2× more per month than The Same World Collection - $21 vs $11.

Find more apps with this revenue gap · Full The 1% Club World Challenge report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

The 1% Club World Challenge
vs
The Same World Collection
Monthly revenue (est.)?
$21
$11
Annual revenue (est.)
$255
$127
Lifetime installs (est.)
400
=
400
Monthly active users (est.)?
81.6
53.2
App Store rating
5.00★
=
5.00★
Total ratings
2
1
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
4 tiers

The 1% Club World Challenge

Barnstorm Games
App Store
Category
Games
Price
USD1.99
Released
Feb 5, 2026
Last updated
Mar 11, 2026
File size
340.5 MB
Content rating
12+
Version
1.0.1
Languages
English
View full The 1% Club World Challenge report →

The Same World Collection

Rinzz Co. Ltd.
App Store
Category
Games
Price
USD0.99
Released
Jul 15, 2021
Last updated
Jan 24, 2022
File size
50.8 MB
Content rating
4+
Version
1.1.0
Languages
English, French, German, Japanese, Chinese, Chinese
View full The Same World Collection report →

The 1% Club World Challenge trajectory

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The Same World Collection trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, The 1% Club World Challenge or The Same World Collection? v
The 1% Club World Challenge earns about $21 per month, while The Same World Collection earns about $11. That is a 1.9× revenue gap (~$10 more per month for The 1% Club World Challenge). Annual revenue: The 1% Club World Challenge ≈ $255/year, The Same World Collection ≈ $127/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, The 1% Club World Challenge or The Same World Collection? v
The Same World Collection leads with about 400 estimated downloads vs 400 for The 1% Club World Challenge - a 1.0× gap. The 1% Club World Challenge's App Store downloads are estimated from 2 ratings × the standard 1:75 ratio. The Same World Collection's App Store downloads are estimated from 1 ratings.
Are The 1% Club World Challenge and The Same World Collection in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do The 1% Club World Challenge and The Same World Collection offer? v
The 1% Club World Challenge: no IAP detected on the public listing. The Same World Collection: IAP range 4 tiers detected. The 1% Club World Challenge runs a "Paid app ($1.99)" monetization model; The Same World Collection runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, The 1% Club World Challenge or The Same World Collection? v
The Same World Collection edges ahead with ★ 5.0 vs ★ 5.0 (gap of 0.0 stars). Rating volume: The 1% Club World Challenge 2 ratings, The Same World Collection 1 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these The 1% Club World Challenge vs The Same World Collection revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21 for The 1% Club World Challenge and $11 for The Same World Collection are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare The 1% Club World Challenge or The Same World Collection to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.