Clash of Clans vs Zooba: Zoo Battle Royale Games
Clash of Clans
Supercell
App Store
$6.62M/mo
~$79.49M/yr · 469.3M installs
VS
Zooba: Zoo Battle Royale Games
Wildlife Studios
App Store
$1.80M/mo
~$21.61M/yr · 75.3M installs
Revenue winner
Clash of Clans wins
+268% vs other
Installs winner
Clash of Clans wins
+524% vs other
MAU winner
Clash of Clans wins
+100% vs other
Rating winner
Clash of Clans wins
+2% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 4× more per month than Zooba: Zoo Battle Royale Games - $6.62M vs $1.80M.
- Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $9.99/mo - converts a higher % of free users.
- Bigger install base. Clash of Clans has ~469.3M lifetime installs vs Zooba: Zoo Battle Royale Games's ~75.3M - 6.2× the funnel top.
- More monetization surfaces. Clash of Clans runs 7 IAP tiers vs 4 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.62M
◀
$1.80M
Annual revenue (est.)
$79.49M
◀
$21.61M
Lifetime installs (est.)
469.3M
◀
75.3M
Monthly active users (est.)?
15.0M
◀
7.5M
App Store rating
4.76★
◀
4.68★
Total ratings
2.8M
◀
502K
US grossing rank
#30
◀
-
Cheapest monthly sub
$2.99
▶
$9.99
IAP tiers detected
7 tiers
◀
4 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 2, 2012
- Last updated
- Jul 2, 2026
- File size
- 618.9 MB
- Content rating
- 9+
- Version
- 18.400.9
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Oct 2, 2019
- Last updated
- Jul 1, 2026
- File size
- 361.0 MB
- Content rating
- 12+
- Version
- 6.21.0
- Languages
- English, French, German, Italian, Japanese, Korean +7 more
Clash of Clans trajectory
Zooba: Zoo Battle Royale Games trajectory
FAQ
Which makes more money, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans earns about $6.62M per month, while Zooba: Zoo Battle Royale Games earns about $1.80M. That is a 3.7× revenue gap (~$4.82M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.49M/year, Zooba: Zoo Battle Royale Games ≈ $21.61M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans leads with about 469.3M estimated downloads vs 75.3M for Zooba: Zoo Battle Royale Games - a 6.2× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Zooba: Zoo Battle Royale Games's App Store downloads are estimated from 502K ratings.
Are Clash of Clans and Zooba: Zoo Battle Royale Games in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Zooba: Zoo Battle Royale Games offer? v
Clash of Clans: IAP range 7 tiers detected. Zooba: Zoo Battle Royale Games: IAP range 4 tiers detected. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Zooba: Zoo Battle Royale Games runs "Free game · IAP-driven (2 packs + 1 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Clash of Clans 2.8M ratings, Zooba: Zoo Battle Royale Games 502K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Zooba: Zoo Battle Royale Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $1.80M for Zooba: Zoo Battle Royale Games are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Zooba: Zoo Battle Royale Games to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
