
A specific clone-and-improve plan for Shadowverse: Worlds Beyond
Auto-generated from this app's real revenue ($1.3K/month · $15.4K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
✓ Features to copy
- subscription paywall (~$9.76/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 3.4 - read /intelligence/reviews/android/shadowverse-worlds-beyond/ to mine the top complaints
- subscription is $9.76/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Shadowverse: Worlds Beyond is at $9.76/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
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📺 TikTok / ad hook angles
- "I tried Shadowverse: Worlds Beyond for 30 days - here's what I'd do differently"
- "Why Shadowverse: Worlds Beyond costs $9.76/mo when ours costs $5.85"
- "The card app Shadowverse: Worlds Beyond won't tell you these 3 things"
Monetization
Free casual game · ad-supported (~$0.04/MAU)- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
- Sub Subscription tier $1.19/month
- Sub Subscription tier $79.99/month
App Details
Pulled from Google Play- Current Version
- 1.7.1
- Released
- Jun 11, 2025
- Last Updated
- Apr 30, 2026
- Required OS
- 12
- Content Rating
- Teen
- Category
- Card
- Price
- Free
- Currency
- USD
- Developer
- Cygames, Inc.
What's new in v1.7.1
- Fixed an issue with sharing default decks from the Battle Dungeon screen
- Fixed a voice playback issue for Rings of Moonlight
- Fixed an issue where players end up with a deck other than the one they selected when starting an Open match under certain conditions
Fun Numbers - share these
- ☕ Buys 9 $5 coffees every day
- ⏱️ Earns the price of a coffee in 10,099 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Rating Distribution
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