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Total War: MEDIEVAL II icon

Total War: MEDIEVAL II Play Store Revenue Estimate

Feral Interactive · Strategy

MEDIEVAL II brings Total War’s compelling mix of massive real-time battles and intricate turn-based strategy to Android. Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path t…

Google Play ★ 4.7 USD13.49 IAP 🎯 Opportunity 22 🔨 Clone 70
REV.NOW
Total War: MEDIEVAL II icon
Total War: MEDIEVAL II earns about
$27.1K/month
range $14.9K – $39.4K · $325.8K/year
Live data · refreshed every hour
Per Day
$905
$498 – $1.3K
Per Week
$6.3K
$3.5K – $9.2K
Per Month
$27.1K
$14.9K – $39.4K
Per Year
$325.8K
$179.2K – $472.4K
Lifetime
$814.5K
$448.0K – $1.18M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Total War: MEDIEVAL II

Auto-generated from this app's real revenue ($27.1K/month · $325.8K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

22/100
Opportunity
Marginal - only if you have a real angle
70/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$5
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

Total War: MEDIEVAL II is paid at USD13.49. Consider a free + IAP model - broader install base, similar ARPU.

🔡 App Store title ideas

  • Pro: AI-Powered Strategy
  • Smart : Strategy Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Total War: MEDIEVAL II for 30 days - here's what I'd do differently"
  • "Why Total War: MEDIEVAL II costs $9.99/mo when ours costs $5.99"
  • "The strategy app Total War: MEDIEVAL II won't tell you these 3 things"

Monetization

Paid app ($13.49)
Revenue mix (estimated)
  • Paid upfront ~100%
Paying users (est.)
~$2.90 ARPU
Per-MAU revenue from category benchmark ($0.80–$5.00/mo)
In-App Purchases
$6.49 per item
Range reported by Google Play.

App Details

Pulled from Google Play
Released
Apr 7, 2022
Last Updated
Apr 29, 2026
Content Rating
Teen
Category
Strategy
Price
USD13.49
Currency
USD
Developer
Feral Interactive

What's new

• Fixes a crash seen on some Adreno GPUs
• Fixes a number of minor issues

Fun Numbers - share these

$0
every second
$1
every minute
$38
every hour
$905
every day
  • ☕ Buys 181 $5 coffees every day
  • 👨‍💻 Pays for 2 senior engineer salaries per year
  • 🚗 Earns enough for 8 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 477 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Total Installs
168K
Reported: 100,000+
Active Users (MAU est.)
15K
8.8% of installs · default benchmark · cumulative-install decay × 0.75
Rating
4.68 ★
794 reviews
Monetization
Paid app ($13.49)
IAP: $6.49 per item

Rating Distribution

5★
9K
4★
1K
3★
401
2★
200
1★
267

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Frequently Asked About Total War: MEDIEVAL II

How much money does Total War: MEDIEVAL II make on Google Play?
Total War: MEDIEVAL II has an estimated Play Store revenue of $27.1K per month (~$325.8K per year, $905 per day) with a likely range of $14.9K to $39.4K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Total War: MEDIEVAL II get?
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Total War: MEDIEVAL II reports 100,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 168K total downloads and 15K monthly active users on Android.
Is Total War: MEDIEVAL II a top grossing Android app and what is its Play Store rank?
Total War: MEDIEVAL II is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Total War: MEDIEVAL II Play Store revenue estimated?
Rev.now estimates Total War: MEDIEVAL II Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($6.49 per item), ad monetization (eCPM × impressions × MAU) and the Strategy category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Total War: MEDIEVAL II offer on Android?
Total War: MEDIEVAL II offers in-app purchases ($6.49 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Total War: MEDIEVAL II Play Store revenue with another Android app?
Yes. Use the free compare tool to compare Total War: MEDIEVAL II side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Total War: MEDIEVAL II?
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Total War: MEDIEVAL II. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.