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Dungeon Clawler App Store Revenue Estimate

Stray Fawn Studio · Games

Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your unique deck, fight enemies by grabbing weapons and items from a claw machine and find special artefacts that help you on your quest to reclaim something you lost... Aim car…

App Store ★ 4.9 USD6.99 🎯 Opportunity 22 🔨 Clone 35
REV.NOW
Dungeon Clawler icon
Dungeon Clawler earns about
$28.4K/month
range $15.6K – $41.2K · $340.9K/year
Live data · refreshed every hour
Per Day
$947
$521 – $1.4K
Per Week
$6.6K
$3.6K – $9.6K
Per Month
$28.4K
$15.6K – $41.2K
Per Year
$340.9K
$187.5K – $494.3K
Lifetime
$852.2K
$468.7K – $1.24M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Dungeon Clawler

Auto-generated from this app's real revenue ($28.4K/month · $340.9K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

22/100
Opportunity
Marginal - only if you have a real angle
35/100
Cloneability
Hard (3-6 months - significant infrastructure or content needed)
$6
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • the proven core flow that drove these download numbers

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

Dungeon Clawler is paid at USD6.99. Consider a free + IAP model - broader install base, similar ARPU.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Dungeon Clawler for 30 days - here's what I'd do differently"
  • "Why Dungeon Clawler costs $9.99/mo when ours costs $5.99"
  • "The games app Dungeon Clawler won't tell you these 3 things"

Monetization

Paid app ($6.99)
Revenue mix (estimated)
  • Paid upfront ~100%
Paying users (est.)
~$1.75 ARPU
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases
No in-app purchases
Paid app: $6.99

App Details

Pulled from the App Store
Current Version
1.0.507
Released
Nov 21, 2024
Last Updated
May 5, 2026
File Size
973.0 MB
Required OS
13.0
Content Rating
9+
Category
Games
Price
USD6.99
Currency
USD
Languages
English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Chinese, Spanish, Turkish
Developer
Stray Fawn Studio

What's new in v1.0.507

- Fan Claw Controls fixed
- Primary Ending Cutscene fixed

Fun Numbers - share these

$0
every second
$1
every minute
$39
every hour
$947
every day
  • ☕ Buys 189 $5 coffees every day
  • 👨‍💻 Pays for 2 senior engineer salaries per year
  • 🚗 Earns enough for 8 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 456 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
152K
estimated from 1,905 ratings
Active Users (MAU est.)
31K
20.3% of installs · GAMES category benchmark
Rating
4.92 ★
2K reviews
Monetization
Paid app ($6.99)

Rating Distribution

5★
2K
4★
78
3★
12
2★
6
1★
10

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Frequently Asked About Dungeon Clawler

How much money does Dungeon Clawler make on the App Store?
Dungeon Clawler has an estimated App Store revenue of $28.4K per month (~$340.9K per year, $947 per day) with a likely range of $15.6K to $41.2K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Dungeon Clawler get?
Apple does not publish exact App Store download counts. Using public ratings (2K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 152K total iOS downloads for Dungeon Clawler - and roughly 31K monthly active users on iPhone and iPad.
Is Dungeon Clawler a top grossing iOS app and what is its App Store rank?
Dungeon Clawler is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Dungeon Clawler compares to other highest-grossing iPhone and iPad apps.
How is Dungeon Clawler App Store revenue estimated?
Rev.now estimates Dungeon Clawler App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Dungeon Clawler offer on iOS?
Dungeon Clawler currently shows no in-app purchases or subscription pricing on the public App Store listing. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Dungeon Clawler App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Dungeon Clawler side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Dungeon Clawler?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Dungeon Clawler. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.