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DungeonSquad App Store Revenue Estimate

GameCoaster · Games

The new game of the developer ""GameCoaster"", who made Dungeon Maker and Dungeon Defense! A seemingly infinite stream of heroes invaded the dungeon and brought ruin to the Abyss. Now you must go straight to the source of the enemy and ret…

App Store ★ 4.8 USD4.99 IAP 🎯 Opportunity 19 🔨 Clone 70
REV.NOW
DungeonSquad icon
DungeonSquad earns about
$4.0K/month
range $2.2K – $5.9K · $48.5K/year
Live data · refreshed every hour
Per Day
$135
$74 – $196
Per Week
$944
$519 – $1.4K
Per Month
$4.0K
$2.2K – $5.9K
Per Year
$48.5K
$26.7K – $70.4K
Lifetime
$121.4K
$66.7K – $176.0K
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for DungeonSquad

Auto-generated from this app's real revenue ($4.0K/month · $48.5K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

19/100
Opportunity
Marginal - only if you have a real angle
70/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$4
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$11.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $11.99/mo - undercut by 30-50% to win price-sensitive users
  • last updated 7 months ago - ship faster, advertise the freshness

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

DungeonSquad is at $11.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried DungeonSquad for 30 days - here's what I'd do differently"
  • "Why DungeonSquad costs $11.99/mo when ours costs $7.19"
  • "The games app DungeonSquad won't tell you these 3 things"

Monetization

Paid app ($4.99)
Revenue mix (estimated)
  • Paid upfront ~100%
Paying users (est.)
337
30K installs · 20.2% active · 5.5% pay
In-App Purchases 10
  • Monthlyest. Character Pass $11.99 /month
  • Weeklyest. Autonomy $2.99 /week ~$12.99/mo
  • Weeklyest. Time Flow $2.99 /week ~$12.99/mo
  • Weeklyest. Season Pass $6.99 /week ~$30.37/mo
  • One-time Uniform Pack $3.99 one-time
  • One-time Wedding Pack $4.99 one-time
  • One-timeest. Neo Package $4.99 one-time
  • One-time Nurse Pack $4.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
1.08.14
Released
Oct 14, 2022
Last Updated
Oct 6, 2025
File Size
275.4 MB
Required OS
12.0
Content Rating
12+
Category
Games
Price
USD4.99
Currency
USD
Languages
English, Japanese, Korean, Chinese, Chinese
Developer
GameCoaster

What's new in v1.08.14

Apply updates related to Unity security vulnerabilities

Fun Numbers - share these

$0
every second
$0
every minute
$6
every hour
$135
every day
  • ☕ Buys 27 $5 coffees every day
  • 🚗 Earns enough for 1 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 3,204 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
30K
estimated from 608 ratings
Active Users (MAU est.)
6K
20.2% of installs · GAMES category benchmark
Rating
4.84 ★
608 reviews
Monetization
Paid app ($4.99)

Rating Distribution

5★
549
4★
41
3★
6
2★
3
1★
9

Compare DungeonSquad or explore similar apps

Games · App Store · pick a head-to-head or jump to a leaderboard.

Frequently Asked About DungeonSquad

How much money does DungeonSquad make on the App Store?
DungeonSquad has an estimated App Store revenue of $4.0K per month (~$48.5K per year, $135 per day) with a likely range of $2.2K to $5.9K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does DungeonSquad get?
Apple does not publish exact App Store download counts. Using public ratings (608 reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 30K total iOS downloads for DungeonSquad - and roughly 6K monthly active users on iPhone and iPad.
Is DungeonSquad a top grossing iOS app and what is its App Store rank?
DungeonSquad is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how DungeonSquad compares to other highest-grossing iPhone and iPad apps.
How is DungeonSquad App Store revenue estimated?
Rev.now estimates DungeonSquad App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does DungeonSquad offer on iOS?
DungeonSquad offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare DungeonSquad App Store revenue with another iOS app?
Yes. Use the free compare tool to compare DungeonSquad side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for DungeonSquad?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for DungeonSquad. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.