Dungeon Clawler vs DungeonSquad
Dungeon Clawler
Stray Fawn Studio
App Store
$30.1K/mo
~$360.8K/yr · 161K installs
VS
DungeonSquad
GameCoaster
App Store
$4.1K/mo
~$48.6K/yr · 30K installs
Revenue winner
Dungeon Clawler wins
+642% vs other
Installs winner
Dungeon Clawler wins
+430% vs other
MAU winner
Dungeon Clawler wins
+432% vs other
Rating winner
Dungeon Clawler wins
+2% vs other
Why Dungeon Clawler is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Dungeon Clawler earns roughly 7× more per month than DungeonSquad - $30.1K vs $4.1K.
- Bigger install base. Dungeon Clawler has ~161K lifetime installs vs DungeonSquad's ~30K - 5.3× the funnel top.
→ Find more apps with this revenue gap · Full Dungeon Clawler report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$30.1K
◀
$4.1K
Annual revenue (est.)
$360.8K
◀
$48.6K
Lifetime installs (est.)
161K
◀
30K
Monthly active users (est.)?
33K
◀
6K
App Store rating
4.92★
◀
4.84★
Total ratings
2K
◀
609
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
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0 tiers
- Category
- Games
- Price
- USD6.99
- Released
- Nov 21, 2024
- Last updated
- Jun 30, 2026
- File size
- 976.2 MB
- Content rating
- 9+
- Version
- 1.0.606
- Languages
- English, French, German, Italian, Japanese, Korean +6 more
- Category
- Games
- Price
- USD4.99
- Released
- Oct 14, 2022
- Last updated
- Oct 6, 2025
- File size
- 275.4 MB
- Content rating
- 12+
- Version
- 1.08.14
- Languages
- English, Japanese, Korean, Chinese, Chinese
Dungeon Clawler trajectory
DungeonSquad trajectory
FAQ
Which makes more money, Dungeon Clawler or DungeonSquad? v
Dungeon Clawler earns about $30.1K per month, while DungeonSquad earns about $4.1K. That is a 7.4× revenue gap (~$26.0K more per month for Dungeon Clawler). Annual revenue: Dungeon Clawler ≈ $360.8K/year, DungeonSquad ≈ $48.6K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or DungeonSquad? v
Dungeon Clawler leads with about 161K estimated downloads vs 30K for DungeonSquad - a 5.3× gap. Dungeon Clawler's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. DungeonSquad's App Store downloads are estimated from 609 ratings.
Are Dungeon Clawler and DungeonSquad in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Dungeon Clawler and DungeonSquad have in-app purchases? v
Dungeon Clawler does not appear to offer in-app purchases on its public listing. DungeonSquad does not appear to offer in-app purchases. Monetization model: Dungeon Clawler runs "Paid app ($6.99)", DungeonSquad runs "Paid app ($4.99)".
Which has better ratings, Dungeon Clawler or DungeonSquad? v
Dungeon Clawler edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Dungeon Clawler 2K ratings, DungeonSquad 609 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs DungeonSquad revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $30.1K for Dungeon Clawler and $4.1K for DungeonSquad are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or DungeonSquad to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
