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Gold and Goblins – Miner Games earns about
$18.4K/month
range $10.1K – $26.6K · $220.3K/year
Live data · refreshed every hour
Per Day
$612
$337 – $888
Per Week
$4.3K
$2.4K – $6.2K
Per Month
$18.4K
$10.1K – $26.6K
Per Year
$220.3K
$121.2K – $319.5K
Lifetime
$550.9K
$303.0K – $798.8K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Gold and Goblins - Miner Games
Auto-generated from this app's real revenue ($18.4K/month · $220.3K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
30/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$3.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Gold and Goblins - Miner Games is at $3.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Gold and Goblins - Miner Games for 30 days - here's what I'd do differently"
- "Why Gold and Goblins - Miner Games costs $3.99/mo when ours costs $2.39"
- "The games app Gold and Goblins - Miner Games won't tell you these 3 things"
Monetization
Free casual game · ad-supported (~$0.04/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
4.6M installs · 19.5% active · 0.4% pay
In-App Purchases 7
- Subscription Event Special Offer4 tiers $3.99 – $7.99 range
- One-time Fistful of Gems $1.99 one-time
- One-time Event Starter Offer $3.99 one-time
- One-time Pouch of Gems $4.99 one-time
- One-time Event Starter Offer $4.99 one-time
- One-time Bucket of Gems $9.99 one-time
- One-time Barrel of Gems $19.99 one-time
7 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.49.0
- Released
- Sep 16, 2020
- Last Updated
- Jun 12, 2026
- File Size
- 291.4 MB
- Required OS
- 15.0
- Content Rating
- 4+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Japanese, Korean, Chinese, Spanish, Chinese
- Developer
- AppQuantum Publishing Ltd
What's new in v1.49.0
Various bug fixes and improvements
Fun Numbers - share these
$0
every second
$0
every minute
$26
every hour
$612
every day
- ☕ Buys 122 $5 coffees every day
- 👨💻 Pays for 1 senior engineer salaries per year
- 🚗 Earns enough for 5 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 706 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
4.6M
estimated from 41,732 ratings
Active Users (MAU est.)
895K
19.5% of installs · GAMES category benchmark
Rating
4.35 ★
42K reviews
Monetization
Free casual game · ad-supported (~$0.04/MAU)
Rating Distribution
5★
29K
4★
5K
3★
3K
2★
975
1★
3K
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Frequently Asked About Gold and Goblins – Miner Games
How much money does Gold and Goblins - Miner Games make on the App Store? ⌄
Gold and Goblins - Miner Games has an estimated App Store revenue of $18.4K per month (~$220.3K per year, $612 per day) with a likely range of $10.1K to $26.6K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Gold and Goblins - Miner Games get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (42K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 4.6M total iOS downloads for Gold and Goblins - Miner Games - and roughly 895K monthly active users on iPhone and iPad.
Is Gold and Goblins - Miner Games a top grossing iOS app and what is its App Store rank? ⌄
Gold and Goblins - Miner Games is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Gold and Goblins - Miner Games compares to other highest-grossing iPhone and iPad apps.
How is Gold and Goblins - Miner Games App Store revenue estimated? ⌄
Rev.now estimates Gold and Goblins - Miner Games App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Gold and Goblins - Miner Games offer on iOS? ⌄
Gold and Goblins - Miner Games offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Gold and Goblins - Miner Games App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Gold and Goblins - Miner Games side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Gold and Goblins - Miner Games? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Gold and Goblins - Miner Games. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.