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Gold and Goblins - Idle Games earns about
$114.6K/month
range $63.0K – $166.2K · $1.38M/year
Live data · refreshed every hour
Per Day
$3.8K
$2.1K – $5.5K
Per Week
$26.7K
$14.7K – $38.8K
Per Month
$114.6K
$63.0K – $166.2K
Per Year
$1.38M
$756.3K – $1.99M
Lifetime
$3.44M
$1.89M – $4.98M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Gold and Goblins - Idle Games
Auto-generated from this app's real revenue ($114.6K/month · $1.38M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
53/100
Opportunity
65/100
Cloneability
$1
Revenue / install
✓ Features to copy
- subscription paywall (~$3.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Gold and Goblins - Idle Games is at $3.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Gold and Goblins - Idle Games for 30 days - here's what I'd do differently"
- "Why Gold and Goblins - Idle Games costs $3.99/mo when ours costs $2.39"
- "The games app Gold and Goblins - Idle Games won't tell you these 3 things"
Monetization
Subscription (~$3.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
4.6M installs · 19.5% active · 2.3% pay
In-App Purchases 7
- Subscription Event Special Offer4 tiers $3.99 – $7.99 range
- One-time Fistful of Gems $1.99 one-time
- One-time Event Starter Offer $3.99 one-time
- One-time Pouch of Gems $4.99 one-time
- One-time Event Starter Offer $4.99 one-time
- One-time Bucket of Gems $9.99 one-time
- One-time Barrel of Gems $19.99 one-time
7 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.47.0
- Released
- Sep 16, 2020
- Last Updated
- Dec 18, 2025
- File Size
- 273.6 MB
- Required OS
- 13.0
- Content Rating
- 4+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Japanese, Korean, Chinese, Spanish, Chinese
- Developer
- AppQuantum Publishing Ltd
What's new in v1.47.0
- New Mines opened: you can now explore as deep as Mine 159.
- Brand new Card and Mineshaft: collect even more gold with the Holystone!
- Bug fix: damage boost from Goblin King has been adjusted.
Fun Numbers - share these
$0
every second
$3
every minute
$159
every hour
$3.8K
every day
- ☕ Buys 764 $5 coffees every day
- 👨💻 Pays for 8 senior engineer salaries per year
- 🚗 Earns enough for 33 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 113 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
4.6M
estimated from 41,467 ratings
Active Users (MAU est.)
889K
19.5% of installs · GAMES category benchmark
Rating
4.36 ★
41K reviews
Monetization
Subscription (~$3.99/mo)
Rating Distribution
5★
29K
4★
5K
3★
3K
2★
966
1★
3K
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Frequently Asked About Gold and Goblins - Idle Games
How much money does Gold and Goblins - Idle Games make on the App Store? ⌄
Gold and Goblins - Idle Games has an estimated App Store revenue of $114.6K per month (~$1.38M per year, $3.8K per day) with a likely range of $63.0K to $166.2K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Gold and Goblins - Idle Games get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (41K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 4.6M total iOS downloads for Gold and Goblins - Idle Games - and roughly 889K monthly active users on iPhone and iPad.
Is Gold and Goblins - Idle Games a top grossing iOS app and what is its App Store rank? ⌄
Gold and Goblins - Idle Games is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Gold and Goblins - Idle Games compares to other highest-grossing iPhone and iPad apps.
How is Gold and Goblins - Idle Games App Store revenue estimated? ⌄
Rev.now estimates Gold and Goblins - Idle Games App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Gold and Goblins - Idle Games offer on iOS? ⌄
Gold and Goblins - Idle Games offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Gold and Goblins - Idle Games App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Gold and Goblins - Idle Games side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Gold and Goblins - Idle Games? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Gold and Goblins - Idle Games. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.