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REV.NOW
Jurassic World Alive earns about
$910.9K/month
range $501.0K – $1.32M · $10.93M/year
Live data · refreshed every hour
Per Day
$30.4K
$16.7K – $44.0K
Per Week
$212.6K
$116.9K – $308.2K
Per Month
$910.9K
$501.0K – $1.32M
Per Year
$10.93M
$6.01M – $15.85M
Lifetime
$27.33M
$15.03M – $39.63M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Jurassic World Alive
Auto-generated from this app's real revenue ($910.9K/month · $10.93M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
51/100
Opportunity
65/100
Cloneability
$1
Revenue / install
✓ Features to copy
- subscription paywall (~$9.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Jurassic World Alive is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Jurassic World Alive for 30 days - here's what I'd do differently"
- "Why Jurassic World Alive costs $9.99/mo when ours costs $5.99"
- "The games app Jurassic World Alive won't tell you these 3 things"
Monetization
Subscription (~$9.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
19.1M installs · 14.8% active · 2.3% pay
In-App Purchases 10
- Monthlyest. VIP - Full Membership $9.99 /month
- Monthlyest. VIP - Full Membership Trial $9.99 /month
- Monthlyest. Case of Cash $19.99 /month
- Monthlyest. Season Pass Tier 20 $19.99 /month
- Weeklyest. Pile of Cash $4.99 /week ~$21.68/mo
- Annualest. Season Pass Tier 40 $39.99 /year ~$3.33/mo
- One-time Bundle Rare 2A $1.99 one-time
- One-time JWA Special Bundle Tier 5 $4.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 3.20.63
- Released
- May 29, 2018
- Last Updated
- Jun 25, 2026
- File Size
- 2.30 GB
- Required OS
- 15.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Chinese
- Developer
- Ludia Games inc.
What's new in v3.20.63
- Bug fixes and optimizations for a smoother experience.
Fun Numbers - share these
$0
every second
$21
every minute
$1.3K
every hour
$30.4K
every day
- ☕ Buys 6K $5 coffees every day
- 👨💻 Pays for 61 senior engineer salaries per year
- 🚗 Earns enough for 260 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 14 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
19.1M
estimated from 127,435 ratings
Active Users (MAU est.)
2.8M
14.8% of installs · GAMES category benchmark · iOS large-install decay × 0.75
Rating
4.50 ★
127K reviews
Monetization
Subscription (~$9.99/mo)
Rating Distribution
5★
94K
4★
18K
3★
6K
2★
3K
1★
6K
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Frequently Asked About Jurassic World Alive
How much money does Jurassic World Alive make on the App Store? ⌄
Jurassic World Alive has an estimated App Store revenue of $910.9K per month (~$10.93M per year, $30.4K per day) with a likely range of $501.0K to $1.32M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Jurassic World Alive get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (127K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 19.1M total iOS downloads for Jurassic World Alive - and roughly 2.8M monthly active users on iPhone and iPad.
Is Jurassic World Alive a top grossing iOS app and what is its App Store rank? ⌄
Jurassic World Alive is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Jurassic World Alive compares to other highest-grossing iPhone and iPad apps.
How is Jurassic World Alive App Store revenue estimated? ⌄
Rev.now estimates Jurassic World Alive App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Jurassic World Alive offer on iOS? ⌄
Jurassic World Alive offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Jurassic World Alive App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Jurassic World Alive side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Jurassic World Alive? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Jurassic World Alive. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.