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Phase 10: Casual Card Game earns about
$5.64M/month
range $3.10M – $8.18M · $67.69M/year
Live data · refreshed every hour
Per Day
$188.0K
$103.4K – $272.6K
Per Week
$1.32M
$723.9K – $1.91M
Per Month
$5.64M
$3.10M – $8.18M
Per Year
$67.69M
$37.23M – $98.15M
Lifetime
$169.22M
$93.07M – $245.37M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Phase 10: Casual Card Game
Auto-generated from this app's real revenue ($5.64M/month · $67.69M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
55/100
Opportunity
25/100
Cloneability
$2
Revenue / install
✓ Features to copy
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
Phase 10: Casual Card Game is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Phase 10: Casual Card Game for 30 days - here's what I'd do differently"
- "Why Phase 10: Casual Card Game costs $9.99/mo when ours costs $5.99"
- "The games app Phase 10: Casual Card Game won't tell you these 3 things"
Monetization
Free + one-time IAP (10 tiers)Revenue mix (estimated)
- In-app purchases ~62%
- Ads ~38%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 10
- One-time 200 GEMS $1.99 one-time
- One-timeest. Limited Time Package A0 $1.99 one-time
- One-timeest. Gift Package $2.99 one-time
- One-timeest. Limited Time Package A $4.99 one-time
- One-time 500 GEMS $4.99 one-time
- One-time Primer Bundle $6.99 one-time
- One-time 1000 GEMS $9.99 one-time
- One-time Advanced Bundle $13.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.0.84
- Released
- Oct 12, 2019
- Last Updated
- May 8, 2026
- File Size
- 400.1 MB
- Required OS
- 14.0
- Content Rating
- 4+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Dutch, English, French, German, Italian, Japanese, Russian, Spanish
- Developer
- Mattel163 Limited
What's new in v1.0.84
A brand new update is out!
- Explore the new Journey map!
- As always, we fixed a bunch of bugs so the game will run smoother than ever.
Fun Numbers - share these
$2
every second
$131
every minute
$7.8K
every hour
$188.0K
every day
- ☕ Buys 38K $5 coffees every day
- 👨💻 Pays for 376 senior engineer salaries per year
- 🚗 Earns enough for 2K Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 2 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
87.5M
estimated from 583,195 ratings
Active Users (MAU est.)
17.7M
20.2% of installs · GAMES category benchmark
Rating
4.83 ★
583K reviews
Monetization
Free + one-time IAP (10 tiers)
Rating Distribution
5★
535K
4★
25K
3★
6K
2★
5K
1★
12K
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Frequently Asked About Phase 10: Casual Card Game
How much money does Phase 10: Casual Card Game make on the App Store? ⌄
Phase 10: Casual Card Game has an estimated App Store revenue of $5.64M per month (~$67.69M per year, $188.0K per day) with a likely range of $3.10M to $8.18M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Phase 10: Casual Card Game get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (583K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 87.5M total iOS downloads for Phase 10: Casual Card Game - and roughly 17.7M monthly active users on iPhone and iPad.
Is Phase 10: Casual Card Game a top grossing iOS app and what is its App Store rank? ⌄
Phase 10: Casual Card Game is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Phase 10: Casual Card Game compares to other highest-grossing iPhone and iPad apps.
How is Phase 10: Casual Card Game App Store revenue estimated? ⌄
Rev.now estimates Phase 10: Casual Card Game App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Phase 10: Casual Card Game offer on iOS? ⌄
Phase 10: Casual Card Game offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Phase 10: Casual Card Game App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Phase 10: Casual Card Game side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Phase 10: Casual Card Game? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Phase 10: Casual Card Game. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.