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Pixel Heroes: Tales of Emond earns about
$38.5K/month
range $21.2K – $55.8K · $461.7K/year
Live data · refreshed every hour
Per Day
$1.3K
$705 – $1.9K
Per Week
$9.0K
$4.9K – $13.0K
Per Month
$38.5K
$21.2K – $55.8K
Per Year
$461.7K
$253.9K – $669.5K
Lifetime
$1.15M
$634.8K – $1.67M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Pixel Heroes: Tales of Emond
Auto-generated from this app's real revenue ($38.5K/month · $461.7K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
22/100
Opportunity
60/100
Cloneability
$1
Revenue / install
✓ Features to copy
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
Pixel Heroes: Tales of Emond is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Pixel Heroes: Tales of Emond for 30 days - here's what I'd do differently"
- "Why Pixel Heroes: Tales of Emond costs $9.99/mo when ours costs $5.99"
- "The games app Pixel Heroes: Tales of Emond won't tell you these 3 things"
Monetization
Free game · IAP-driven (10 packs, ~$0.30/MAU)Revenue mix (estimated)
- In-app purchases ~62%
- Ads ~38%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 10
- One-time Pack 1 $0.99 one-time
- One-timeest. 60 diamonds $0.99 one-time
- One-time Pack 3 $2.99 one-time
- One-time Pack 5 $4.99 one-time
- One-time Pack 7 $9.99 one-time
- One-time Pack 8 $14.99 one-time
- One-time Pack 9 $19.99 one-time
- One-time Pack 10 $29.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 2.1.7
- Released
- Mar 13, 2024
- Last Updated
- May 22, 2026
- File Size
- 2.73 GB
- Required OS
- 12.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Portuguese, Russian, Chinese, Chinese
- Developer
- HaoPlay Limited
What's new in v2.1.7
1. Fixed several bugs
2. Optimized the game localization
3. Made a series of improvements to multiple game mechanisms
Fun Numbers - share these
$0
every second
$1
every minute
$53
every hour
$1.3K
every day
- ☕ Buys 256 $5 coffees every day
- 👨💻 Pays for 3 senior engineer salaries per year
- 🚗 Earns enough for 11 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 337 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
800K
estimated from 9,999 ratings
Active Users (MAU est.)
160K
20% of installs · GAMES category benchmark
Rating
4.75 ★
10K reviews
Monetization
Free game · IAP-driven (10 packs, ~$0.30/MAU)
Rating Distribution
5★
9K
4★
875
3★
199
2★
60
1★
262
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Frequently Asked About Pixel Heroes: Tales of Emond
How much money does Pixel Heroes: Tales of Emond make on the App Store? ⌄
Pixel Heroes: Tales of Emond has an estimated App Store revenue of $38.5K per month (~$461.7K per year, $1.3K per day) with a likely range of $21.2K to $55.8K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Pixel Heroes: Tales of Emond get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (10K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 800K total iOS downloads for Pixel Heroes: Tales of Emond - and roughly 160K monthly active users on iPhone and iPad.
Is Pixel Heroes: Tales of Emond a top grossing iOS app and what is its App Store rank? ⌄
Pixel Heroes: Tales of Emond is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Pixel Heroes: Tales of Emond compares to other highest-grossing iPhone and iPad apps.
How is Pixel Heroes: Tales of Emond App Store revenue estimated? ⌄
Rev.now estimates Pixel Heroes: Tales of Emond App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Pixel Heroes: Tales of Emond offer on iOS? ⌄
Pixel Heroes: Tales of Emond offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Pixel Heroes: Tales of Emond App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Pixel Heroes: Tales of Emond side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Pixel Heroes: Tales of Emond? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Pixel Heroes: Tales of Emond. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.