← Check another app
Rainbow Six Mobile icon

Rainbow Six Mobile App Store Revenue Estimate

Ubisoft Nova · Games

From the acclaimed Tom Clancy’s Rainbow Six franchise, Rainbow Six Mobile is a competitive online tactical action shooter FPS built specifically for online mobile action. Engage in intense 5v5 multiplayer FPS matches inspired by Rainbow Six…

App Store ★ 4.7 Free IAP 🎯 Opportunity 44 🔨 Clone 5
REV.NOW
Rainbow Six Mobile icon
Rainbow Six Mobile earns about
$233.9K/month
range $70.2K – $584.8K · $2.81M/year
Live data · refreshed every hour
Per Day
$7.8K
$2.3K – $19.5K
Per Week
$54.6K
$16.4K – $136.5K
Per Month
$233.9K
$70.2K – $584.8K
Per Year
$2.81M
$842.1K – $7.02M
Lifetime
$7.02M
$2.11M – $17.54M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Rainbow Six Mobile

Auto-generated from this app's real revenue ($233.9K/month · $2.81M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

44/100
Opportunity
Decent target
5/100
Cloneability
Very hard (network effects, regulatory, or content-licensing moats);
$2
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$9.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Rainbow Six Mobile is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Rainbow Six Mobile for 30 days - here's what I'd do differently"
  • "Why Rainbow Six Mobile costs $9.99/mo when ours costs $5.99"
  • "The games app Rainbow Six Mobile won't tell you these 3 things"

Monetization

Subscription (~$9.99/mo)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
17K
3.6M installs · 20% active · 2.3% pay
In-App Purchases 9
  • Monthlyest. PREMIUM BATTLE PASS $9.99 /month
  • Monthlyest. Platinum - 560 $9.99 /month
  • Monthlyest. Platinum - 560+560 $9.99 /month
  • Monthlyest. PREMIUM ELITE BATTLE PASS $19.99 /month
  • Monthlyest. Platinum - 1200 $19.99 /month
  • Monthlyest. Platinum - 1200+1200 $19.99 /month
  • Weeklyest. Platinum - 250 $4.99 /week ~$21.68/mo
  • One-timeest. Platinum - 100 $1.99 one-time
9 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
2.1.001
Released
Feb 23, 2026
Last Updated
Apr 28, 2026
File Size
3.07 GB
Required OS
16.0
Content Rating
17+
Category
Games
Price
Free
Currency
USD
Languages
English, French, German, Italian, Japanese, Korean, Portuguese, Chinese, Spanish, Thai, Chinese, Turkish
Developer
Ubisoft Nova

What's new in v2.1.001

Operation Trauma Front sets the stage for a brand-new healing Operator and a new map. Step into the action and take control of survival!
NEW OPERATOR: DOC
• Armed with precision and stim shots, Doc refuses to let his team go down
• Brand-new game‑changing healing role that empowers squads to push harder and stay longer
NEW MAP: HOUSE
• A new competitive map where close quarters combat, vertical play, and ruthless angles turn every room into a battleground
• Explore this new map throughout the season in dedicated events, including a House Showcase and exclusive 2v2 and 3v3 modes
NEW FEATURES
• Private Match 1v1 - Starting this season, challenge a friend in Private Match 1v1 and prove who really owns the battlefield!
• Site & Spawn Selection - Choose where each round begins by selecting spawn points and voting on objectives. Adapt your strategy and outplay the opposition.
• Hit Registration Improvements - Enhanced accuracy and consistency for a more reliable combat experience.
• 120 FPS Mode (Beta) - Available on supported Ultra devices for smoother gameplay and faster response.
• Legendary Rank - A new competitive tier for higher-skilled players, improving matchmaking and match quality.
• Renown Progression - Earn up to twice as much Renown through new challenges and improved progression.
• Settings Improvements - Updated settings system for better customization and control.
• Connection Improvements - Ongoing enhancements to stability and overall online performance.
FRESH

Fun Numbers - share these

$0
every second
$5
every minute
$325
every hour
$7.8K
every day
  • ☕ Buys 2K $5 coffees every day
  • 👨‍💻 Pays for 16 senior engineer salaries per year
  • 🚗 Earns enough for 67 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 55 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
3.6M
estimated from 19,345 ratings · launched 75d ago (recency boost applied)
Active Users (MAU est.)
724K
20% of installs · GAMES category benchmark
Rating
4.74 ★
19K reviews
Monetization
Subscription (~$9.99/mo)

Rating Distribution

5★
17K
4★
1K
3★
364
2★
161
1★
598

Compare Rainbow Six Mobile or explore similar apps

Games · App Store · pick a head-to-head or jump to a leaderboard.

Frequently Asked About Rainbow Six Mobile

How much money does Rainbow Six Mobile make on the App Store?
Rainbow Six Mobile has an estimated App Store revenue of $233.9K per month (~$2.81M per year, $7.8K per day) with a likely range of $70.2K to $584.8K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Rainbow Six Mobile get?
Apple does not publish exact App Store download counts. Using public ratings (19K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 3.6M total iOS downloads for Rainbow Six Mobile - and roughly 724K monthly active users on iPhone and iPad.
Is Rainbow Six Mobile a top grossing iOS app and what is its App Store rank?
Rainbow Six Mobile is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Rainbow Six Mobile compares to other highest-grossing iPhone and iPad apps.
How is Rainbow Six Mobile App Store revenue estimated?
Rev.now estimates Rainbow Six Mobile App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Rainbow Six Mobile offer on iOS?
Rainbow Six Mobile offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Rainbow Six Mobile App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Rainbow Six Mobile side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Rainbow Six Mobile?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Rainbow Six Mobile. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.