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red (game) earns about
$101/month
range $55 – $146 · $1.2K/year
Live data · refreshed every hour
Per Day
$3
$2 – $5
Per Week
$24
$13 – $34
Per Month
$101
$55 – $146
Per Year
$1.2K
$665 – $1.8K
Lifetime
$3.0K
$1.7K – $4.4K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for red (game)
Auto-generated from this app's real revenue ($101/month · $1.2K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
0/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- last updated 7 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
red (game) is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried red (game) for 30 days - here's what I'd do differently"
- "Why red (game) costs $9.99/mo when ours costs $5.99"
- "The games app red (game) won't tell you these 3 things"
Monetization
Free casual game · ad-supported (~$0.04/MAU)Revenue mix (estimated)
- In-app purchases ~62%
- Ads ~38%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 1
- One-timeest. premium unlock $2.49 one-time
1 tier scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 3.4
- Released
- Jan 17, 2018
- Last Updated
- Oct 17, 2025
- File Size
- 20.8 MB
- Required OS
- 12.0
- Content Rating
- 9+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Indonesian, Italian, Japanese, Korean, Malay, NB, Polish, Portuguese, Russian, Chinese, Spanish, Swedish, Thai, Chinese, Turkish, Vietnamese
- Developer
- Bart BONTE
What's new in v3.4
Bug fixes and performance improvements.
Fun Numbers - share these
$0
every second
$0
every minute
$0
every hour
$3
every day
- ☕ Buys 1 $5 coffees every day
- ⏱️ Earns the price of a coffee in 128,571 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
25K
estimated from 504 ratings
Active Users (MAU est.)
5K
20.1% of installs · GAMES category benchmark
Rating
4.77 ★
504 reviews
Monetization
Free casual game · ad-supported (~$0.04/MAU)
Rating Distribution
5★
457
4★
19
3★
5
2★
4
1★
19
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Frequently Asked About red (game)
How much money does red (game) make on the App Store? ⌄
red (game) has an estimated App Store revenue of $101 per month (~$1.2K per year, $3 per day) with a likely range of $55 to $146. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does red (game) get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (504 reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 25K total iOS downloads for red (game) - and roughly 5K monthly active users on iPhone and iPad.
Is red (game) a top grossing iOS app and what is its App Store rank? ⌄
red (game) is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how red (game) compares to other highest-grossing iPhone and iPad apps.
How is red (game) App Store revenue estimated? ⌄
Rev.now estimates red (game) App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does red (game) offer on iOS? ⌄
red (game) offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare red (game) App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare red (game) side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for red (game)? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for red (game). Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.