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REV.NOW
Sorcery School earns about
$32.2K/month
range $17.7K – $46.7K · $386.1K/year
Live data · refreshed every hour
Per Day
$1.1K
$590 – $1.6K
Per Week
$7.5K
$4.1K – $10.9K
Per Month
$32.2K
$17.7K – $46.7K
Per Year
$386.1K
$212.4K – $559.8K
Lifetime
$965.3K
$530.9K – $1.40M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Sorcery School
Auto-generated from this app's real revenue ($32.2K/month · $386.1K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
22/100
Opportunity
65/100
Cloneability
$2
Revenue / install
✓ Features to copy
- subscription paywall (~$9.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Sorcery School is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Sorcery School for 30 days - here's what I'd do differently"
- "Why Sorcery School costs $9.99/mo when ours costs $5.99"
- "The games app Sorcery School won't tell you these 3 things"
Monetization
Subscription (~$9.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
496K installs · 20.1% active · 2.3% pay
In-App Purchases 10
- Monthlyest. Secret Pass $9.99 /month
- Weeklyest. Special Offer $7.99 /week ~$34.72/mo
- One-time Welcome Pack $1.99 one-time
- One-time Handful of Gems $2.99 one-time
- One-time Gem Pouch 30% off $3.99 one-time
- One-time Gem Pouch $5.99 one-time
- One-time Gem Bucket 30% off $8.39 one-time
- One-time Gem Bucket $11.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.14757.0
- Released
- Oct 9, 2023
- Last Updated
- Apr 14, 2026
- File Size
- 202.8 MB
- Required OS
- 15.0
- Content Rating
- 9+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Italian, Portuguese, Spanish
- Developer
- Pretty Simple
What's new in v1.14757.0
To make Sorcery School work better for you, we deliver updates regularly. These updates include bug fixes and improvements for speed and reliability.
Fun Numbers - share these
$0
every second
$1
every minute
$45
every hour
$1.1K
every day
- ☕ Buys 215 $5 coffees every day
- 👨💻 Pays for 2 senior engineer salaries per year
- 🚗 Earns enough for 9 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 403 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
496K
estimated from 6,196 ratings
Active Users (MAU est.)
100K
20.1% of installs · GAMES category benchmark
Rating
4.80 ★
6K reviews
Monetization
Subscription (~$9.99/mo)
Rating Distribution
5★
5K
4★
593
3★
127
2★
37
1★
78
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Frequently Asked About Sorcery School
How much money does Sorcery School make on the App Store? ⌄
Sorcery School has an estimated App Store revenue of $32.2K per month (~$386.1K per year, $1.1K per day) with a likely range of $17.7K to $46.7K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Sorcery School get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (6K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 496K total iOS downloads for Sorcery School - and roughly 100K monthly active users on iPhone and iPad.
Is Sorcery School a top grossing iOS app and what is its App Store rank? ⌄
Sorcery School is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Sorcery School compares to other highest-grossing iPhone and iPad apps.
How is Sorcery School App Store revenue estimated? ⌄
Rev.now estimates Sorcery School App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Sorcery School offer on iOS? ⌄
Sorcery School offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Sorcery School App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Sorcery School side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Sorcery School? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Sorcery School. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.