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status - sims but social media earns about
$1.45M/month
range $799.0K – $2.11M · $17.43M/year
Live data · refreshed every hour
Per Day
$48.4K
$26.6K – $70.2K
Per Week
$339.0K
$186.4K – $491.5K
Per Month
$1.45M
$799.0K – $2.11M
Per Year
$17.43M
$9.59M – $25.28M
Lifetime
$43.58M
$23.97M – $63.19M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for status - sims but social media
Auto-generated from this app's real revenue ($1.45M/month · $17.43M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
55/100
Opportunity
60/100
Cloneability
$2
Revenue / install
✓ Features to copy
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
status - sims but social media is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.
🔡 App Store title ideas
Pro: AI-Powered EntertainmentSmart : Entertainment Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried status - sims but social media for 30 days - here's what I'd do differently"
- "Why status - sims but social media costs $9.99/mo when ours costs $5.99"
- "The entertainment app status - sims but social media won't tell you these 3 things"
Monetization
Free + one-time IAP (10 tiers)Revenue mix (estimated)
- In-app purchases ~62%
- Ads ~38%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.20–$2.00/mo)
In-App Purchases 10
- One-timeest. 2 coffee $0.99 one-time
- One-time 45 gems $0.99 one-time
- One-timeest. 10 actions/day $1.49 one-time
- One-timeest. 20 actions/day $2.99 one-time
- One-timeest. 8 coffees $3.99 one-time
- One-time 195 gems $3.99 one-time
- One-timeest. 50 actions/day $6.99 one-time
- One-timeest. 20 coffees $8.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.9.37
- Released
- Oct 21, 2024
- Last Updated
- May 7, 2026
- File Size
- 114.8 MB
- Required OS
- 15.6
- Content Rating
- 9+
- Category
- Entertainment
- Price
- Free
- Currency
- USD
- Languages
- English
- Developer
- WishRoll Inc.
What's new in v1.9.37
-custom settings control for proactive characters
-streaks & daily reward claims redesigned
-minor bug fixes
Fun Numbers - share these
$1
every second
$34
every minute
$2.0K
every hour
$48.4K
every day
- ☕ Buys 10K $5 coffees every day
- 👨💻 Pays for 97 senior engineer salaries per year
- 🚗 Earns enough for 415 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 9 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
21.0M
estimated from 140,005 ratings
Active Users (MAU est.)
4.5M
21.6% of installs · ENTERTAINMENT category benchmark · iOS large-install decay × 0.75
Rating
4.64 ★
140K reviews
Monetization
Free + one-time IAP (10 tiers)
Rating Distribution
5★
114K
4★
16K
3★
7K
2★
2K
1★
4K
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Frequently Asked About status - sims but social media
How much money does status - sims but social media make on the App Store? ⌄
status - sims but social media has an estimated App Store revenue of $1.45M per month (~$17.43M per year, $48.4K per day) with a likely range of $799.0K to $2.11M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does status - sims but social media get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (140K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 21.0M total iOS downloads for status - sims but social media - and roughly 4.5M monthly active users on iPhone and iPad.
Is status - sims but social media a top grossing iOS app and what is its App Store rank? ⌄
status - sims but social media is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how status - sims but social media compares to other highest-grossing iPhone and iPad apps.
How is status - sims but social media App Store revenue estimated? ⌄
Rev.now estimates status - sims but social media App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Entertainment category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does status - sims but social media offer on iOS? ⌄
status - sims but social media offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare status - sims but social media App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare status - sims but social media side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for status - sims but social media? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for status - sims but social media. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.