Clash of Clans vs Rise of Kingdoms
Clash of Clans
Supercell
App Store
$5.68M/mo
~$68.18M/yr · 467.0M installs
VS
Rise of Kingdoms
Lilith Games
App Store
$174.8K/mo
~$2.10M/yr · 27.8M installs
Revenue winner
Clash of Clans wins
+3150% vs other
Installs winner
Clash of Clans wins
+1582% vs other
MAU winner
Clash of Clans wins
+1616% vs other
Rating winner
Clash of Clans wins
+6% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 33× more per month than Rise of Kingdoms - $5.68M vs $174.8K.
- Premium pricing. Clash of Clans charges $2.99/mo vs Rise of Kingdoms's $0.99/mo - higher ARPU per converted user.
- Bigger install base. Clash of Clans has ~467.0M lifetime installs vs Rise of Kingdoms's ~27.8M - 16.8× the funnel top.
- Charts placement. Clash of Clans ranks #85 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$5.68M
◀
$174.8K
Annual revenue (est.)
$68.18M
◀
$2.10M
Lifetime installs (est.)
467.0M
◀
27.8M
Monthly active users (est.)?
93.9M
◀
5.5M
App Store rating
4.76★
◀
4.49★
Total ratings
2.7M
◀
185K
US grossing rank
#85
◀
-
Cheapest monthly sub
$2.99
◀
$0.99
IAP tiers detected
7 tiers
▶
8 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 2, 2012
- Last updated
- May 6, 2026
- File size
- 556.8 MB
- Content rating
- 9+
- Version
- 18.350.8
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Sep 20, 2018
- Last updated
- Apr 10, 2026
- File size
- 1.90 GB
- Content rating
- 9+
- Version
- 1.1.6.33
- Languages
- Arabic, English, French, German, Indonesian, Italian +13 more
Clash of Clans trajectory
Rise of Kingdoms trajectory
FAQ
Which makes more money, Clash of Clans or Rise of Kingdoms? v
Clash of Clans earns about $5.68M per month, while Rise of Kingdoms earns about $174.8K. That is a 32.5× revenue gap (~$5.51M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $68.18M/year, Rise of Kingdoms ≈ $2.10M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Rise of Kingdoms? v
Clash of Clans leads with about 467.0M estimated downloads vs 27.8M for Rise of Kingdoms - a 16.8× gap. Clash of Clans's App Store downloads are estimated from 2.7M ratings × the standard 1:75 ratio. Rise of Kingdoms's App Store downloads are estimated from 185K ratings.
Are Clash of Clans and Rise of Kingdoms in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Rise of Kingdoms offer? v
Clash of Clans: IAP range 7 tiers detected. Rise of Kingdoms: IAP range 8 tiers detected. Clash of Clans runs a "Subscription (~$2.99/mo) · calibrated by US grossing rank #85" monetization model; Rise of Kingdoms runs "Subscription (~$0.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Rise of Kingdoms? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Clash of Clans 2.7M ratings, Rise of Kingdoms 185K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Rise of Kingdoms revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $5.68M for Clash of Clans and $174.8K for Rise of Kingdoms are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Rise of Kingdoms to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
