Clash Royale vs Golf Clash - Golfing Simulator

Clash Royale

Supercell
App Store
$4.52M/mo
~$54.28M/yr · 648.2M installs
VS

Golf Clash - Golfing Simulator

Electronic Arts
App Store
$2.77M/mo
~$33.19M/yr · 365.3M installs
Revenue winner Clash Royale wins +64% vs other
Installs winner Clash Royale wins +77% vs other
MAU winner Golf Clash - Golfing Simulator wins +13% vs other
Rating winner Clash Royale wins +2% vs other

Why Clash Royale is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Clash Royale earns roughly 2× more per month than Golf Clash - Golfing Simulator - $4.52M vs $2.77M.
  2. Aggressive pricing. Clash Royale undercuts at $11.99/mo vs $21.68/mo - converts a higher % of free users.
  3. Bigger install base. Clash Royale has ~648.2M lifetime installs vs Golf Clash - Golfing Simulator's ~365.3M - 1.8× the funnel top.

Find more apps with this revenue gap · Full Clash Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash Royale
vs
Golf Clash - Golfing Simulator
Monthly revenue (est.)?
$4.52M
$2.77M
Annual revenue (est.)
$54.28M
$33.19M
Lifetime installs (est.)
648.2M
365.3M
Monthly active users (est.)?
10.4M
11.7M
App Store rating
4.60★
4.52★
Total ratings
3.8M
2.1M
US grossing rank
-
=
-
Cheapest monthly sub
$11.99
$21.68
IAP tiers detected
6 tiers
10 tiers

Clash Royale

Supercell
App Store
Category
Games
Price
Free
Released
Mar 2, 2016
Last updated
Jun 25, 2026
File size
948.8 MB
Content rating
9+
Version
v15.535.20
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash Royale report →

Golf Clash - Golfing Simulator

Electronic Arts
App Store
Category
Games
Price
Free
Released
Jan 18, 2017
Last updated
Jun 18, 2026
File size
247.7 MB
Content rating
12+
Version
3.4.4
Languages
Arabic, English, French, German, Indonesian, Italian +10 more
View full Golf Clash - Golfing Simulator report →

Clash Royale trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Golf Clash - Golfing Simulator trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Clash Royale or Golf Clash - Golfing Simulator? v
Clash Royale earns about $4.52M per month, while Golf Clash - Golfing Simulator earns about $2.77M. That is a 1.6× revenue gap (~$1.76M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $54.28M/year, Golf Clash - Golfing Simulator ≈ $33.19M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Golf Clash - Golfing Simulator? v
Clash Royale leads with about 648.2M estimated downloads vs 365.3M for Golf Clash - Golfing Simulator - a 1.8× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Golf Clash - Golfing Simulator's App Store downloads are estimated from 2.1M ratings.
Are Clash Royale and Golf Clash - Golfing Simulator in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Golf Clash - Golfing Simulator offer? v
Clash Royale: IAP range 6 tiers detected. Golf Clash - Golfing Simulator: IAP range 10 tiers detected. Clash Royale runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Golf Clash - Golfing Simulator runs "Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Golf Clash - Golfing Simulator? v
Clash Royale edges ahead with ★ 4.6 vs ★ 4.5 (gap of 0.1 stars). Rating volume: Clash Royale 3.8M ratings, Golf Clash - Golfing Simulator 2.1M ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Golf Clash - Golfing Simulator revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.52M for Clash Royale and $2.77M for Golf Clash - Golfing Simulator are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Golf Clash - Golfing Simulator to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.