Dead Cells vs Super Mario Run
Dead Cells
Playdigious
Google Play
$179.7K/mo
~$2.16M/yr · 1.9M installs
VS
Super Mario Run
Nintendo Co., Ltd.
Google Play
$782.6K/mo
~$9.39M/yr · 275.1M installs
Revenue winner
Super Mario Run wins
+336% vs other
Installs winner
Super Mario Run wins
+14580% vs other
MAU winner
Super Mario Run wins
+3679% vs other
Rating winner
Dead Cells wins
+24% vs other
Why Super Mario Run is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Super Mario Run earns roughly 4× more per month than Dead Cells - $782.6K vs $179.7K.
- Bigger install base. Super Mario Run has ~275.1M lifetime installs vs Dead Cells's ~1.9M - 146.8× the funnel top.
→ Find more apps with this revenue gap · Full Super Mario Run report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$179.7K
▶
$782.6K
Annual revenue (est.)
$2.16M
▶
$9.39M
Lifetime installs (est.)
1.9M
▶
275.1M
Monthly active users (est.)?
189K
▶
7.2M
App Store rating
4.81★
◀
3.89★
Total ratings
126K
▶
1.7M
US grossing rank
-
=
-
Cheapest monthly sub
$1.98
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- USD7.99
- Released
- Jun 2, 2020
- Last updated
- Sep 8, 2025
- File size
- -
- Content rating
- Teen
- Version
- 3.5.9
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Mar 22, 2017
- Last updated
- Mar 13, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 3.4.0
- Languages
- -
Dead Cells trajectory
Super Mario Run trajectory
FAQ
Which makes more money, Dead Cells or Super Mario Run? v
Super Mario Run earns about $782.6K per month, while Dead Cells earns about $179.7K. That is a 4.4× revenue gap (~$603.0K more per month for Super Mario Run). Annual revenue: Dead Cells ≈ $2.16M/year, Super Mario Run ≈ $9.39M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dead Cells or Super Mario Run? v
Super Mario Run leads with about 275.1M estimated downloads vs 1.9M for Dead Cells - a 146.8× gap. Dead Cells reports 1,000,000+ installs on Google Play. Super Mario Run reports 100,000,000+ installs on Google Play.
Are Dead Cells and Super Mario Run in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dead Cells and Super Mario Run offer? v
Dead Cells: IAP range $0.49 - $7.99 per item. Super Mario Run: IAP range $4.99 per item. Dead Cells runs a "Paid app ($7.99)" monetization model; Super Mario Run runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dead Cells or Super Mario Run? v
Dead Cells edges ahead with ★ 4.8 vs ★ 3.9 (gap of 0.9 stars). Rating volume: Dead Cells 6K ratings, Super Mario Run 91K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dead Cells vs Super Mario Run revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $179.7K for Dead Cells and $782.6K for Super Mario Run are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dead Cells or Super Mario Run to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
