Earn to Die vs Earn to Die
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS
Earn to Die
Not Doppler
Google Play
$44.0K/mo
~$528.1K/yr · 2.5M installs
Revenue winner
Earn to Die wins
+472% vs other
Installs winner
Earn to Die wins
+745% vs other
MAU winner
Earn to Die wins
+287% vs other
Rating winner
Earn to Die wins
+1% vs other
Why Earn to Die is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Earn to Die earns roughly 6× more per month than Earn to Die - $44.0K vs $7.7K.
- Bigger install base. Earn to Die has ~2.5M lifetime installs vs Earn to Die's ~291K - 8.5× the funnel top.
→ Find more apps with this revenue gap · Full Earn to Die report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
▶
$44.0K
Annual revenue (est.)
$92.3K
▶
$528.1K
Lifetime installs (est.)
291K
▶
2.5M
Monthly active users (est.)?
38K
▶
148K
App Store rating
4.78★
▶
4.83★
Total ratings
4K
▶
108K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Racing
- Price
- USD1.49
- Released
- Mar 11, 2013
- Last updated
- Aug 15, 2025
- File size
- -
- Content rating
- Teen
- Version
- 1.0.40
- Languages
- -
Earn to Die trajectory
Earn to Die trajectory
FAQ
Which makes more money, Earn to Die or Earn to Die? v
Earn to Die earns about $44.0K per month, while Earn to Die earns about $7.7K. That is a 5.7× revenue gap (~$36.3K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.3K/year, Earn to Die ≈ $528.1K/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Earn to Die? v
Earn to Die leads with about 2.5M estimated downloads vs 291K for Earn to Die - a 8.5× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Earn to Die reports 1,000,000+ installs on Google Play.
Are Earn to Die and Earn to Die in the same App Store category on each store and competing for the same money? v
No - Earn to Die is in Games and Earn to Die is in Racing. They share screen-time attention but earn money in different niches: Earn to Die from games monetization patterns, Earn to Die from racing.
Do Earn to Die and Earn to Die have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. Earn to Die does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($0.99)", Earn to Die runs "Paid app ($1.49)".
Which has better ratings, Earn to Die or Earn to Die? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Earn to Die 4K ratings, Earn to Die 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Earn to Die revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $44.0K for Earn to Die are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Earn to Die to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
