Earn to Die vs Friday Night Funkin' Mobile
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
VS
Friday Night Funkin' Mobile
Funkin' Crew
App Store
$0/mo
~$0/yr · 19.6M installs
Revenue winner
Earn to Die wins
+769600% vs other
Installs winner
Friday Night Funkin' Mobile wins
+6623% vs other
MAU winner
Friday Night Funkin' Mobile wins
+7700% vs other
Rating winner
Friday Night Funkin' Mobile wins
+2% vs other
Why Earn to Die is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Earn to Die earns roughly 7696× more per month than Friday Night Funkin' Mobile - $7.7K vs $0.
→ Find more apps with this revenue gap · Full Earn to Die report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
◀
$0
Annual revenue (est.)
$92.4K
◀
$0
Lifetime installs (est.)
292K
▶
19.6M
Monthly active users (est.)?
38K
▶
3.0M
App Store rating
4.78★
▶
4.88★
Total ratings
4K
▶
119K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- Free
- Released
- Jul 15, 2025
- Last updated
- Mar 26, 2026
- File size
- 1.00 GB
- Content rating
- 12+
- Version
- 0.8.4
- Languages
- English
Earn to Die trajectory
Friday Night Funkin' Mobile trajectory
FAQ
Which makes more money, Earn to Die or Friday Night Funkin' Mobile? v
Earn to Die earns about $7.7K per month, while Friday Night Funkin' Mobile earns about $0. That is a ∞× revenue gap (~$7.7K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.4K/year, Friday Night Funkin' Mobile ≈ $0/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Friday Night Funkin' Mobile? v
Friday Night Funkin' Mobile leads with about 19.6M estimated downloads vs 292K for Earn to Die - a 67.2× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Friday Night Funkin' Mobile's App Store downloads are estimated from 119K ratings.
Are Earn to Die and Friday Night Funkin' Mobile in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Earn to Die and Friday Night Funkin' Mobile have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. Friday Night Funkin' Mobile does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($0.99)", Friday Night Funkin' Mobile runs "No App Store revenue (monetizes off-store)".
Which has better ratings, Earn to Die or Friday Night Funkin' Mobile? v
Friday Night Funkin' Mobile edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Earn to Die 4K ratings, Friday Night Funkin' Mobile 119K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Friday Night Funkin' Mobile revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $0 for Friday Night Funkin' Mobile are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Friday Night Funkin' Mobile to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
