Earn to Die vs Last Fortress: Underground
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
VS
Last Fortress: Underground
Life Game Global
App Store
$0/mo
~$0/yr · 6.0M installs
Revenue winner
Earn to Die wins
+769600% vs other
Installs winner
Last Fortress: Underground wins
+1963% vs other
MAU winner
Last Fortress: Underground wins
+3002% vs other
Rating winner
Earn to Die wins
+6% vs other
Why Earn to Die is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Earn to Die earns roughly 7696× more per month than Last Fortress: Underground - $7.7K vs $0.
→ Find more apps with this revenue gap · Full Earn to Die report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
◀
$0
Annual revenue (est.)
$92.4K
◀
$0
Lifetime installs (est.)
292K
▶
6.0M
Monthly active users (est.)?
38K
▶
1.2M
App Store rating
4.78★
◀
4.51★
Total ratings
4K
▶
55K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- Free
- Released
- Sep 30, 2021
- Last updated
- Jun 29, 2026
- File size
- 1.54 GB
- Content rating
- 17+
- Version
- 26.0603.001
- Languages
- Arabic, English, French, German, Indonesian, Italian +9 more
Earn to Die trajectory
Last Fortress: Underground trajectory
FAQ
Which makes more money, Earn to Die or Last Fortress: Underground? v
Earn to Die earns about $7.7K per month, while Last Fortress: Underground earns about $0. That is a ∞× revenue gap (~$7.7K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.4K/year, Last Fortress: Underground ≈ $0/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Last Fortress: Underground? v
Last Fortress: Underground leads with about 6.0M estimated downloads vs 292K for Earn to Die - a 20.6× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Last Fortress: Underground's App Store downloads are estimated from 55K ratings.
Are Earn to Die and Last Fortress: Underground in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Earn to Die and Last Fortress: Underground have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. Last Fortress: Underground does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($0.99)", Last Fortress: Underground runs "No App Store revenue (monetizes off-store)".
Which has better ratings, Earn to Die or Last Fortress: Underground? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Earn to Die 4K ratings, Last Fortress: Underground 55K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Last Fortress: Underground revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $0 for Last Fortress: Underground are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Last Fortress: Underground to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
