Earn to Die vs ONE PIECE TREASURE CRUISE-RPG
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS
ONE PIECE TREASURE CRUISE-RPG
Bandai Namco Entertainment Inc.
App Store
$389.7K/mo
~$4.68M/yr · 10.8M installs
Revenue winner
ONE PIECE TREASURE CRUISE-RPG wins
+4968% vs other
Installs winner
ONE PIECE TREASURE CRUISE-RPG wins
+3606% vs other
MAU winner
ONE PIECE TREASURE CRUISE-RPG wins
+4144% vs other
Rating winner
Earn to Die wins
+0% vs other
Why ONE PIECE TREASURE CRUISE-RPG is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- ONE PIECE TREASURE CRUISE-RPG earns roughly 51× more per month than Earn to Die - $389.7K vs $7.7K.
- Bigger install base. ONE PIECE TREASURE CRUISE-RPG has ~10.8M lifetime installs vs Earn to Die's ~291K - 37.1× the funnel top.
- More monetization surfaces. ONE PIECE TREASURE CRUISE-RPG runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full ONE PIECE TREASURE CRUISE-RPG report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
▶
$389.7K
Annual revenue (est.)
$92.3K
▶
$4.68M
Lifetime installs (est.)
291K
▶
10.8M
Monthly active users (est.)?
38K
▶
1.6M
App Store rating
4.78★
◀
4.76★
Total ratings
4K
▶
98K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- Free
- Released
- Feb 9, 2015
- Last updated
- May 8, 2026
- File size
- 89.4 MB
- Content rating
- 4+
- Version
- 16.0.1
- Languages
- English, French, Japanese, Korean
Earn to Die trajectory
ONE PIECE TREASURE CRUISE-RPG trajectory
FAQ
Which makes more money, Earn to Die or ONE PIECE TREASURE CRUISE-RPG? v
ONE PIECE TREASURE CRUISE-RPG earns about $389.7K per month, while Earn to Die earns about $7.7K. That is a 50.7× revenue gap (~$382.0K more per month for ONE PIECE TREASURE CRUISE-RPG). Annual revenue: Earn to Die ≈ $92.3K/year, ONE PIECE TREASURE CRUISE-RPG ≈ $4.68M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or ONE PIECE TREASURE CRUISE-RPG? v
ONE PIECE TREASURE CRUISE-RPG leads with about 10.8M estimated downloads vs 291K for Earn to Die - a 37.1× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. ONE PIECE TREASURE CRUISE-RPG's App Store downloads are estimated from 98K ratings.
Are Earn to Die and ONE PIECE TREASURE CRUISE-RPG in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and ONE PIECE TREASURE CRUISE-RPG offer? v
Earn to Die: no IAP detected on the public listing. ONE PIECE TREASURE CRUISE-RPG: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; ONE PIECE TREASURE CRUISE-RPG runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or ONE PIECE TREASURE CRUISE-RPG? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Earn to Die 4K ratings, ONE PIECE TREASURE CRUISE-RPG 98K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs ONE PIECE TREASURE CRUISE-RPG revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $389.7K for ONE PIECE TREASURE CRUISE-RPG are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or ONE PIECE TREASURE CRUISE-RPG to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
