Earn to Die vs PBA® Bowling Challenge

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

PBA® Bowling Challenge

Concrete Software, Inc.
App Store
$1.25M/mo
~$14.98M/yr · 19.6M installs
Revenue winner PBA® Bowling Challenge wins +16138% vs other
Installs winner PBA® Bowling Challenge wins +6630% vs other
MAU winner PBA® Bowling Challenge wins +10124% vs other
Rating winner Earn to Die wins +3% vs other

Why PBA® Bowling Challenge is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. PBA® Bowling Challenge earns roughly 162× more per month than Earn to Die - $1.25M vs $7.7K.
  2. Bigger install base. PBA® Bowling Challenge has ~19.6M lifetime installs vs Earn to Die's ~291K - 67.3× the funnel top.
  3. More monetization surfaces. PBA® Bowling Challenge runs 7 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full PBA® Bowling Challenge report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
PBA® Bowling Challenge
Monthly revenue (est.)?
$7.7K
$1.25M
Annual revenue (est.)
$92.3K
$14.98M
Lifetime installs (est.)
291K
19.6M
Monthly active users (est.)?
38K
3.9M
App Store rating
4.78★
4.65★
Total ratings
4K
131K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
7 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

PBA® Bowling Challenge

Concrete Software, Inc.
App Store
Category
Games
Price
Free
Released
Nov 5, 2013
Last updated
Oct 13, 2025
File size
143.3 MB
Content rating
4+
Version
3.22.0
Languages
English
View full PBA® Bowling Challenge report →

Earn to Die trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

PBA® Bowling Challenge trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Earn to Die or PBA® Bowling Challenge? v
PBA® Bowling Challenge earns about $1.25M per month, while Earn to Die earns about $7.7K. That is a 162.4× revenue gap (~$1.24M more per month for PBA® Bowling Challenge). Annual revenue: Earn to Die ≈ $92.3K/year, PBA® Bowling Challenge ≈ $14.98M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or PBA® Bowling Challenge? v
PBA® Bowling Challenge leads with about 19.6M estimated downloads vs 291K for Earn to Die - a 67.3× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. PBA® Bowling Challenge's App Store downloads are estimated from 131K ratings.
Are Earn to Die and PBA® Bowling Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and PBA® Bowling Challenge offer? v
Earn to Die: no IAP detected on the public listing. PBA® Bowling Challenge: IAP range 7 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; PBA® Bowling Challenge runs "Free + one-time IAP (7 tiers)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or PBA® Bowling Challenge? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Earn to Die 4K ratings, PBA® Bowling Challenge 131K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs PBA® Bowling Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $1.25M for PBA® Bowling Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or PBA® Bowling Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.