Earn to Die vs Revolver Rush
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS
Revolver Rush
Rollic Games
App Store
$21.8K/mo
~$261.3K/yr · 473K installs
Revenue winner
Revolver Rush wins
+183% vs other
Installs winner
Revolver Rush wins
+62% vs other
MAU winner
Revolver Rush wins
+138% vs other
Rating winner
Earn to Die wins
+15% vs other
Why Revolver Rush is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Revolver Rush earns roughly 3× more per month than Earn to Die - $21.8K vs $7.7K.
- Subscription model. Revolver Rush runs a $9.99/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
- Bigger install base. Revolver Rush has ~473K lifetime installs vs Earn to Die's ~291K - 1.6× the funnel top.
- More monetization surfaces. Revolver Rush runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Revolver Rush report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
▶
$21.8K
Annual revenue (est.)
$92.3K
▶
$261.3K
Lifetime installs (est.)
291K
▶
473K
Monthly active users (est.)?
38K
▶
91K
App Store rating
4.78★
◀
4.16★
Total ratings
4K
▶
6K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- Free
- Released
- Sep 4, 2023
- Last updated
- May 8, 2026
- File size
- 292.5 MB
- Content rating
- 9+
- Version
- 5.7.2
- Languages
- English
Earn to Die trajectory
Revolver Rush trajectory
FAQ
Which makes more money, Earn to Die or Revolver Rush? v
Revolver Rush earns about $21.8K per month, while Earn to Die earns about $7.7K. That is a 2.8× revenue gap (~$14.1K more per month for Revolver Rush). Annual revenue: Earn to Die ≈ $92.3K/year, Revolver Rush ≈ $261.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Revolver Rush? v
Revolver Rush leads with about 473K estimated downloads vs 291K for Earn to Die - a 1.6× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Revolver Rush's App Store downloads are estimated from 6K ratings.
Are Earn to Die and Revolver Rush in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and Revolver Rush offer? v
Earn to Die: no IAP detected on the public listing. Revolver Rush: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; Revolver Rush runs "Free game · IAP-driven (7 packs + 3 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or Revolver Rush? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.6 stars). Rating volume: Earn to Die 4K ratings, Revolver Rush 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Revolver Rush revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $21.8K for Revolver Rush are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Revolver Rush to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
