Earn to Die vs Skul: The Hero Slayer
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
VS
Skul: The Hero Slayer
Playdigious
App Store
$5.4K/mo
~$64.4K/yr · 25K installs
Revenue winner
Earn to Die wins
+43% vs other
Installs winner
Earn to Die wins
+1057% vs other
MAU winner
Earn to Die wins
+662% vs other
Rating winner
Earn to Die wins
+3% vs other
Why Earn to Die is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Bigger install base. Earn to Die has ~292K lifetime installs vs Skul: The Hero Slayer's ~25K - 11.6× the funnel top.
→ Find more apps with this revenue gap · Full Earn to Die report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$7.7K
◀
$5.4K
Annual revenue (est.)
$92.4K
◀
$64.4K
Lifetime installs (est.)
292K
◀
25K
Monthly active users (est.)?
38K
◀
5K
App Store rating
4.78★
◀
4.63★
Total ratings
4K
◀
504
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
- Category
- Games
- Price
- USD7.99
- Released
- Jun 4, 2024
- Last updated
- Oct 23, 2025
- File size
- 1.99 GB
- Content rating
- 12+
- Version
- 1.0.11
- Languages
- English, French, German, Korean, Polish, Portuguese +3 more
Earn to Die trajectory
Skul: The Hero Slayer trajectory
FAQ
Which makes more money, Earn to Die or Skul: The Hero Slayer? v
Earn to Die earns about $7.7K per month, while Skul: The Hero Slayer earns about $5.4K. That is a 1.4× revenue gap (~$2.3K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.4K/year, Skul: The Hero Slayer ≈ $64.4K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Skul: The Hero Slayer? v
Earn to Die leads with about 292K estimated downloads vs 25K for Skul: The Hero Slayer - a 11.6× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Skul: The Hero Slayer's App Store downloads are estimated from 504 ratings.
Are Earn to Die and Skul: The Hero Slayer in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Earn to Die and Skul: The Hero Slayer have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. Skul: The Hero Slayer does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($0.99)", Skul: The Hero Slayer runs "Paid app ($7.99)".
Which has better ratings, Earn to Die or Skul: The Hero Slayer? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.1 stars). Rating volume: Earn to Die 4K ratings, Skul: The Hero Slayer 504 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Skul: The Hero Slayer revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $5.4K for Skul: The Hero Slayer are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Skul: The Hero Slayer to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
