Earn to Die vs The Seven Deadly Sins

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

The Seven Deadly Sins

Netmarble Corporation
App Store
$697.2K/mo
~$8.37M/yr · 21.6M installs
Revenue winner The Seven Deadly Sins wins +8968% vs other
Installs winner The Seven Deadly Sins wins +7312% vs other
MAU winner The Seven Deadly Sins wins +8387% vs other
Rating winner Earn to Die wins +1% vs other

Why The Seven Deadly Sins is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. The Seven Deadly Sins earns roughly 91× more per month than Earn to Die - $697.2K vs $7.7K.
  2. Subscription model. The Seven Deadly Sins runs a $12.99/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
  3. Bigger install base. The Seven Deadly Sins has ~21.6M lifetime installs vs Earn to Die's ~291K - 74.1× the funnel top.
  4. More monetization surfaces. The Seven Deadly Sins runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full The Seven Deadly Sins report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
The Seven Deadly Sins
Monthly revenue (est.)?
$7.7K
$697.2K
Annual revenue (est.)
$92.3K
$8.37M
Lifetime installs (est.)
291K
21.6M
Monthly active users (est.)?
38K
3.2M
App Store rating
4.78★
4.72★
Total ratings
4K
144K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$12.99
IAP tiers detected
0 tiers
10 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

The Seven Deadly Sins

Netmarble Corporation
App Store
Category
Games
Price
Free
Released
Mar 2, 2020
Last updated
May 7, 2026
File size
368.5 MB
Content rating
12+
Version
2.101.2
Languages
English, French, German, Indonesian, Italian, Japanese +7 more
View full The Seven Deadly Sins report →

Earn to Die trajectory

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The Seven Deadly Sins trajectory

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FAQ

Which makes more money, Earn to Die or The Seven Deadly Sins? v
The Seven Deadly Sins earns about $697.2K per month, while Earn to Die earns about $7.7K. That is a 90.7× revenue gap (~$689.5K more per month for The Seven Deadly Sins). Annual revenue: Earn to Die ≈ $92.3K/year, The Seven Deadly Sins ≈ $8.37M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or The Seven Deadly Sins? v
The Seven Deadly Sins leads with about 21.6M estimated downloads vs 291K for Earn to Die - a 74.1× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. The Seven Deadly Sins's App Store downloads are estimated from 144K ratings.
Are Earn to Die and The Seven Deadly Sins in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and The Seven Deadly Sins offer? v
Earn to Die: no IAP detected on the public listing. The Seven Deadly Sins: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; The Seven Deadly Sins runs "Subscription (~$6.67/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or The Seven Deadly Sins? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Earn to Die 4K ratings, The Seven Deadly Sins 144K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs The Seven Deadly Sins revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $697.2K for The Seven Deadly Sins are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or The Seven Deadly Sins to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.