Earn to Die vs WonderNovel-Story Lovers' Home

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
VS

WonderNovel-Story Lovers' Home

佳宇 李
App Store
$67/mo
~$806/yr · 8K installs
Revenue winner Earn to Die wins +11387% vs other
Installs winner Earn to Die wins +3370% vs other
MAU winner Earn to Die wins +2256% vs other
Rating winner Earn to Die wins +13% vs other

Why Earn to Die is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Earn to Die earns roughly 115× more per month than WonderNovel-Story Lovers' Home - $7.7K vs $67.
  2. Bigger install base. Earn to Die has ~292K lifetime installs vs WonderNovel-Story Lovers' Home's ~8K - 34.7× the funnel top.
  3. Better app store reviews. Earn to Die sits at 4.78★ vs 4.24★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Earn to Die report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
WonderNovel-Story Lovers' Home
Monthly revenue (est.)?
$7.7K
$67
Annual revenue (est.)
$92.4K
$806
Lifetime installs (est.)
292K
8K
Monthly active users (est.)?
38K
2K
App Store rating
4.78★
4.24★
Total ratings
4K
168
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
0 tiers
10 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

WonderNovel-Story Lovers' Home

佳宇 李
App Store
Category
Games
Price
Free
Released
Feb 28, 2023
Last updated
Sep 8, 2025
File size
97.6 MB
Content rating
17+
Version
3.0.0
Languages
English
View full WonderNovel-Story Lovers' Home report →

Earn to Die trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

WonderNovel-Story Lovers' Home trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Earn to Die or WonderNovel-Story Lovers' Home? v
Earn to Die earns about $7.7K per month, while WonderNovel-Story Lovers' Home earns about $67. That is a 114.9× revenue gap (~$7.6K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.4K/year, WonderNovel-Story Lovers' Home ≈ $806/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or WonderNovel-Story Lovers' Home? v
Earn to Die leads with about 292K estimated downloads vs 8K for WonderNovel-Story Lovers' Home - a 34.7× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. WonderNovel-Story Lovers' Home's App Store downloads are estimated from 168 ratings.
Are Earn to Die and WonderNovel-Story Lovers' Home in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and WonderNovel-Story Lovers' Home offer? v
Earn to Die: no IAP detected on the public listing. WonderNovel-Story Lovers' Home: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; WonderNovel-Story Lovers' Home runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or WonderNovel-Story Lovers' Home? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.5 stars). Rating volume: Earn to Die 4K ratings, WonderNovel-Story Lovers' Home 168 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs WonderNovel-Story Lovers' Home revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $67 for WonderNovel-Story Lovers' Home are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or WonderNovel-Story Lovers' Home to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.