Earn to Die vs Earn to Die

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

Earn to Die

Not Doppler
Google Play
$44.0K/mo
~$527.9K/yr · 2.5M installs
Revenue winner Earn to Die wins +472% vs other
Installs winner Earn to Die wins +745% vs other
MAU winner Earn to Die wins +287% vs other
Rating winner Earn to Die wins +1% vs other

Why Earn to Die is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Earn to Die earns roughly 6× more per month than Earn to Die - $44.0K vs $7.7K.
  2. Bigger install base. Earn to Die has ~2.5M lifetime installs vs Earn to Die's ~291K - 8.4× the funnel top.

Find more apps with this revenue gap · Full Earn to Die report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
Earn to Die
Monthly revenue (est.)?
$7.7K
$44.0K
Annual revenue (est.)
$92.3K
$527.9K
Lifetime installs (est.)
291K
2.5M
Monthly active users (est.)?
38K
148K
App Store rating
4.78★
4.83★
Total ratings
4K
108K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

Earn to Die

Not Doppler
Google Play
Category
Racing
Price
USD1.49
Released
Mar 11, 2013
Last updated
Aug 15, 2025
File size
-
Content rating
Teen
Version
1.0.40
Languages
-
View full Earn to Die report →

Earn to Die trajectory

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Earn to Die trajectory

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FAQ

Which makes more money, Earn to Die or Earn to Die? v
Earn to Die earns about $44.0K per month, while Earn to Die earns about $7.7K. That is a 5.7× revenue gap (~$36.3K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.3K/year, Earn to Die ≈ $527.9K/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Earn to Die? v
Earn to Die leads with about 2.5M estimated downloads vs 291K for Earn to Die - a 8.4× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Earn to Die reports 1,000,000+ installs on Google Play.
Are Earn to Die and Earn to Die in the same App Store category on each store and competing for the same money? v
No - Earn to Die is in Games and Earn to Die is in Racing. They share screen-time attention but earn money in different niches: Earn to Die from games monetization patterns, Earn to Die from racing.
Do Earn to Die and Earn to Die have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. Earn to Die does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($0.99)", Earn to Die runs "Paid app ($1.49)".
Which has better ratings, Earn to Die or Earn to Die? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Earn to Die 4K ratings, Earn to Die 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Earn to Die revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $44.0K for Earn to Die are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Earn to Die to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.