Kingdom Clash:Medieval Defense vs Lords Mobile: Kingdom Wars
Kingdom Clash:Medieval Defense
AI Games FZ
App Store
$0/mo
~$0/yr · 1.8M installs
VS
Lords Mobile: Kingdom Wars
IGG SINGAPORE PTE. LTD.
App Store
$3.38M/mo
~$40.57M/yr · 23.6M installs
Revenue winner
Lords Mobile: Kingdom Wars wins
+338074400% vs other
Installs winner
Lords Mobile: Kingdom Wars wins
+1204% vs other
MAU winner
Lords Mobile: Kingdom Wars wins
+861% vs other
Rating winner
Kingdom Clash:Medieval Defense wins
+5% vs other
Why Lords Mobile: Kingdom Wars is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Lords Mobile: Kingdom Wars earns roughly 3380744× more per month than Kingdom Clash:Medieval Defense - $3.38M vs $0.
- Subscription model. Lords Mobile: Kingdom Wars runs a $9.99/mo subscription that compounds; Kingdom Clash:Medieval Defense relies on one-shot IAP or ads.
- Bigger install base. Lords Mobile: Kingdom Wars has ~23.6M lifetime installs vs Kingdom Clash:Medieval Defense's ~1.8M - 13.0× the funnel top.
→ Find more apps with this revenue gap · Full Lords Mobile: Kingdom Wars report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$3.38M
Annual revenue (est.)
$0
▶
$40.57M
Lifetime installs (est.)
1.8M
▶
23.6M
Monthly active users (est.)?
358K
▶
3.4M
App Store rating
4.59★
◀
4.39★
Total ratings
16K
▶
157K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 15, 2022
- Last updated
- Jun 9, 2026
- File size
- 1.48 GB
- Content rating
- 12+
- Version
- 3.1.5
- Languages
- Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
- Category
- Games
- Price
- Free
- Released
- Mar 31, 2016
- Last updated
- Jul 1, 2026
- File size
- 2.05 GB
- Content rating
- 9+
- Version
- 2.197
- Languages
- Arabic, English, French, German, Indonesian, Italian +13 more
Kingdom Clash:Medieval Defense trajectory
Lords Mobile: Kingdom Wars trajectory
FAQ
Which makes more money, Kingdom Clash:Medieval Defense or Lords Mobile: Kingdom Wars? v
Lords Mobile: Kingdom Wars earns about $3.38M per month, while Kingdom Clash:Medieval Defense earns about $0. That is a ∞× revenue gap (~$3.38M more per month for Lords Mobile: Kingdom Wars). Annual revenue: Kingdom Clash:Medieval Defense ≈ $0/year, Lords Mobile: Kingdom Wars ≈ $40.57M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kingdom Clash:Medieval Defense or Lords Mobile: Kingdom Wars? v
Lords Mobile: Kingdom Wars leads with about 23.6M estimated downloads vs 1.8M for Kingdom Clash:Medieval Defense - a 13.0× gap. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings × the standard 1:75 ratio. Lords Mobile: Kingdom Wars's App Store downloads are estimated from 157K ratings.
Are Kingdom Clash:Medieval Defense and Lords Mobile: Kingdom Wars in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Kingdom Clash:Medieval Defense and Lords Mobile: Kingdom Wars have in-app purchases? v
Kingdom Clash:Medieval Defense does not appear to offer in-app purchases on its public listing. Lords Mobile: Kingdom Wars does not appear to offer in-app purchases. Monetization model: Kingdom Clash:Medieval Defense runs "No App Store revenue (monetizes off-store)", Lords Mobile: Kingdom Wars runs "Subscription (~$9.99/mo)".
Which has better ratings, Kingdom Clash:Medieval Defense or Lords Mobile: Kingdom Wars? v
Kingdom Clash:Medieval Defense edges ahead with ★ 4.6 vs ★ 4.4 (gap of 0.2 stars). Rating volume: Kingdom Clash:Medieval Defense 16K ratings, Lords Mobile: Kingdom Wars 157K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kingdom Clash:Medieval Defense vs Lords Mobile: Kingdom Wars revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for Kingdom Clash:Medieval Defense and $3.38M for Lords Mobile: Kingdom Wars are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kingdom Clash:Medieval Defense or Lords Mobile: Kingdom Wars to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
