Kingdom Clash:Medieval Defense vs Rush Royale: Tower Defense RPG
Kingdom Clash:Medieval Defense
AI Games FZ
App Store
$104.0K/mo
~$1.25M/yr · 1.8M installs
VS
Rush Royale: Tower Defense RPG
MYGAMES MENA FZ LLC
App Store
$83.4K/mo
~$1.00M/yr · 10.4M installs
Revenue winner
Kingdom Clash:Medieval Defense wins
+25% vs other
Installs winner
Rush Royale: Tower Defense RPG wins
+477% vs other
MAU winner
Rush Royale: Tower Defense RPG wins
+332% vs other
Rating winner
Kingdom Clash:Medieval Defense wins
+2% vs other
Why Kingdom Clash:Medieval Defense is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Aggressive pricing. Kingdom Clash:Medieval Defense undercuts at $8.99/mo vs $9.99/mo - converts a higher % of free users.
→ Find more apps with this revenue gap · Full Kingdom Clash:Medieval Defense report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$104.0K
◀
$83.4K
Annual revenue (est.)
$1.25M
◀
$1.00M
Lifetime installs (est.)
1.8M
▶
10.4M
Monthly active users (est.)?
358K
▶
1.5M
App Store rating
4.59★
◀
4.52★
Total ratings
16K
▶
95K
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
▶
$9.99
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 15, 2022
- Last updated
- Jun 9, 2026
- File size
- 1.48 GB
- Content rating
- 12+
- Version
- 3.1.5
- Languages
- Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
- Category
- Games
- Price
- Free
- Released
- Oct 26, 2020
- Last updated
- May 25, 2026
- File size
- 997.8 MB
- Content rating
- 12+
- Version
- 36.0
- Languages
- English, French, German, Italian, Japanese, Korean +6 more
Kingdom Clash:Medieval Defense trajectory
Rush Royale: Tower Defense RPG trajectory
FAQ
Which makes more money, Kingdom Clash:Medieval Defense or Rush Royale: Tower Defense RPG? v
Kingdom Clash:Medieval Defense earns about $104.0K per month, while Rush Royale: Tower Defense RPG earns about $83.4K. That is a 1.2× revenue gap (~$20.5K more per month for Kingdom Clash:Medieval Defense). Annual revenue: Kingdom Clash:Medieval Defense ≈ $1.25M/year, Rush Royale: Tower Defense RPG ≈ $1.00M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kingdom Clash:Medieval Defense or Rush Royale: Tower Defense RPG? v
Rush Royale: Tower Defense RPG leads with about 10.4M estimated downloads vs 1.8M for Kingdom Clash:Medieval Defense - a 5.8× gap. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings × the standard 1:75 ratio. Rush Royale: Tower Defense RPG's App Store downloads are estimated from 95K ratings.
Are Kingdom Clash:Medieval Defense and Rush Royale: Tower Defense RPG in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kingdom Clash:Medieval Defense and Rush Royale: Tower Defense RPG offer? v
Kingdom Clash:Medieval Defense: IAP range 10 tiers detected. Rush Royale: Tower Defense RPG: IAP range 10 tiers detected. Kingdom Clash:Medieval Defense runs a "Subscription (~$8.99/mo)" monetization model; Rush Royale: Tower Defense RPG runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kingdom Clash:Medieval Defense or Rush Royale: Tower Defense RPG? v
Kingdom Clash:Medieval Defense edges ahead with ★ 4.6 vs ★ 4.5 (gap of 0.1 stars). Rating volume: Kingdom Clash:Medieval Defense 16K ratings, Rush Royale: Tower Defense RPG 95K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kingdom Clash:Medieval Defense vs Rush Royale: Tower Defense RPG revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $104.0K for Kingdom Clash:Medieval Defense and $83.4K for Rush Royale: Tower Defense RPG are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kingdom Clash:Medieval Defense or Rush Royale: Tower Defense RPG to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
