Kingdom Clash:Medieval Defense vs Sword of Shadows
Kingdom Clash:Medieval Defense
AI Games FZ
App Store
$100.9K/mo
~$1.21M/yr · 1.8M installs
VS
Sword of Shadows
Snail Games USA Inc.
App Store
$625/mo
~$7.5K/yr · 14K installs
Revenue winner
Kingdom Clash:Medieval Defense wins
+16043% vs other
Installs winner
Kingdom Clash:Medieval Defense wins
+12881% vs other
MAU winner
Kingdom Clash:Medieval Defense wins
+13217% vs other
Rating winner
Kingdom Clash:Medieval Defense wins
+9% vs other
Why Kingdom Clash:Medieval Defense is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Kingdom Clash:Medieval Defense earns roughly 161× more per month than Sword of Shadows - $100.9K vs $625.
- Subscription model. Kingdom Clash:Medieval Defense runs a $8.99/mo subscription that compounds; Sword of Shadows relies on one-shot IAP or ads.
- Bigger install base. Kingdom Clash:Medieval Defense has ~1.8M lifetime installs vs Sword of Shadows's ~14K - 129.8× the funnel top.
- Better app store reviews. Kingdom Clash:Medieval Defense sits at 4.59★ vs 4.23★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Kingdom Clash:Medieval Defense report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$100.9K
◀
$625
Annual revenue (est.)
$1.21M
◀
$7.5K
Lifetime installs (est.)
1.8M
◀
14K
Monthly active users (est.)?
347K
◀
3K
App Store rating
4.59★
◀
4.23★
Total ratings
16K
◀
270
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 15, 2022
- Last updated
- Apr 17, 2026
- File size
- 1.48 GB
- Content rating
- 12+
- Version
- 3.1.2
- Languages
- Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
- Category
- Games
- Price
- Free
- Released
- Mar 21, 2017
- Last updated
- Mar 30, 2026
- File size
- 2.35 GB
- Content rating
- 17+
- Version
- 23.0.0
- Languages
- English
Kingdom Clash:Medieval Defense trajectory
Sword of Shadows trajectory
FAQ
Which makes more money, Kingdom Clash:Medieval Defense or Sword of Shadows? v
Kingdom Clash:Medieval Defense earns about $100.9K per month, while Sword of Shadows earns about $625. That is a 161.4× revenue gap (~$100.3K more per month for Kingdom Clash:Medieval Defense). Annual revenue: Kingdom Clash:Medieval Defense ≈ $1.21M/year, Sword of Shadows ≈ $7.5K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kingdom Clash:Medieval Defense or Sword of Shadows? v
Kingdom Clash:Medieval Defense leads with about 1.8M estimated downloads vs 14K for Sword of Shadows - a 129.8× gap. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings × the standard 1:75 ratio. Sword of Shadows's App Store downloads are estimated from 270 ratings.
Are Kingdom Clash:Medieval Defense and Sword of Shadows in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kingdom Clash:Medieval Defense and Sword of Shadows offer? v
Kingdom Clash:Medieval Defense: IAP range 10 tiers detected. Sword of Shadows: IAP range 10 tiers detected. Kingdom Clash:Medieval Defense runs a "Subscription (~$8.99/mo)" monetization model; Sword of Shadows runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kingdom Clash:Medieval Defense or Sword of Shadows? v
Kingdom Clash:Medieval Defense edges ahead with ★ 4.6 vs ★ 4.2 (gap of 0.4 stars). Rating volume: Kingdom Clash:Medieval Defense 16K ratings, Sword of Shadows 270 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kingdom Clash:Medieval Defense vs Sword of Shadows revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $100.9K for Kingdom Clash:Medieval Defense and $625 for Sword of Shadows are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kingdom Clash:Medieval Defense or Sword of Shadows to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
