Kingdom Clash:Medieval Defense vs Total Battle: Strategy Game
Kingdom Clash:Medieval Defense
AI Games FZ
App Store
$100.8K/mo
~$1.21M/yr · 1.8M installs
VS
Total Battle: Strategy Game
Scorewarrior
App Store
$276.4K/mo
~$3.32M/yr · 5.8M installs
Revenue winner
Total Battle: Strategy Game wins
+174% vs other
Installs winner
Total Battle: Strategy Game wins
+232% vs other
MAU winner
Total Battle: Strategy Game wins
+232% vs other
Rating winner
Total Battle: Strategy Game wins
+0% vs other
Why Total Battle: Strategy Game is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Total Battle: Strategy Game earns roughly 3× more per month than Kingdom Clash:Medieval Defense - $276.4K vs $100.8K.
- Bigger install base. Total Battle: Strategy Game has ~5.8M lifetime installs vs Kingdom Clash:Medieval Defense's ~1.8M - 3.3× the funnel top.
→ Find more apps with this revenue gap · Full Total Battle: Strategy Game report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$100.8K
▶
$276.4K
Annual revenue (est.)
$1.21M
▶
$3.32M
Lifetime installs (est.)
1.8M
▶
5.8M
Monthly active users (est.)?
347K
▶
1.1M
App Store rating
4.59★
▶
4.61★
Total ratings
16K
▶
53K
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 15, 2022
- Last updated
- Apr 17, 2026
- File size
- 1.48 GB
- Content rating
- 12+
- Version
- 3.1.2
- Languages
- Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
- Category
- Games
- Price
- Free
- Released
- Oct 20, 2018
- Last updated
- Apr 20, 2026
- File size
- 225.1 MB
- Content rating
- 9+
- Version
- 343.1.370
- Languages
- Arabic, Dutch, English, French, German, Italian +11 more
Kingdom Clash:Medieval Defense trajectory
Total Battle: Strategy Game trajectory
FAQ
Which makes more money, Kingdom Clash:Medieval Defense or Total Battle: Strategy Game? v
Total Battle: Strategy Game earns about $276.4K per month, while Kingdom Clash:Medieval Defense earns about $100.8K. That is a 2.7× revenue gap (~$175.6K more per month for Total Battle: Strategy Game). Annual revenue: Kingdom Clash:Medieval Defense ≈ $1.21M/year, Total Battle: Strategy Game ≈ $3.32M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kingdom Clash:Medieval Defense or Total Battle: Strategy Game? v
Total Battle: Strategy Game leads with about 5.8M estimated downloads vs 1.8M for Kingdom Clash:Medieval Defense - a 3.3× gap. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings × the standard 1:75 ratio. Total Battle: Strategy Game's App Store downloads are estimated from 53K ratings.
Are Kingdom Clash:Medieval Defense and Total Battle: Strategy Game in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kingdom Clash:Medieval Defense and Total Battle: Strategy Game offer? v
Kingdom Clash:Medieval Defense: IAP range 10 tiers detected. Total Battle: Strategy Game: IAP range 10 tiers detected. Kingdom Clash:Medieval Defense runs a "Subscription (~$8.99/mo)" monetization model; Total Battle: Strategy Game runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kingdom Clash:Medieval Defense or Total Battle: Strategy Game? v
Total Battle: Strategy Game edges ahead with ★ 4.6 vs ★ 4.6 (gap of 0.0 stars). Rating volume: Kingdom Clash:Medieval Defense 16K ratings, Total Battle: Strategy Game 53K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kingdom Clash:Medieval Defense vs Total Battle: Strategy Game revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $100.8K for Kingdom Clash:Medieval Defense and $276.4K for Total Battle: Strategy Game are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kingdom Clash:Medieval Defense or Total Battle: Strategy Game to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
