Chess for Kids: Learn to Play vs The 1% Club World Challenge

Chess for Kids: Learn to Play

Chess.com
App Store
$679.5K/mo
~$8.15M/yr · 10.5M installs
VS

The 1% Club World Challenge

Barnstorm Games
App Store
$21/mo
~$255/yr · 400 installs
Revenue winner Chess for Kids: Learn to Play wins +3235467% vs other
Installs winner Chess for Kids: Learn to Play wins +2634290% vs other
MAU winner Chess for Kids: Learn to Play wins +2582635% vs other
Rating winner The 1% Club World Challenge wins +6% vs other

Why Chess for Kids: Learn to Play is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Chess for Kids: Learn to Play earns roughly 32356× more per month than The 1% Club World Challenge - $679.5K vs $21.
  2. Subscription model. Chess for Kids: Learn to Play runs a $9.99/mo subscription that compounds; The 1% Club World Challenge relies on one-shot IAP or ads.
  3. Bigger install base. Chess for Kids: Learn to Play has ~10.5M lifetime installs vs The 1% Club World Challenge's ~400 - 26343.9× the funnel top.
  4. More monetization surfaces. Chess for Kids: Learn to Play runs 4 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Chess for Kids: Learn to Play report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Chess for Kids: Learn to Play
vs
The 1% Club World Challenge
Monthly revenue (est.)?
$679.5K
$21
Annual revenue (est.)
$8.15M
$255
Lifetime installs (est.)
10.5M
400
Monthly active users (est.)?
2.1M
81.6
App Store rating
4.70★
5.00★
Total ratings
96K
2
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
No sub
IAP tiers detected
4 tiers
0 tiers

Chess for Kids: Learn to Play

Chess.com
App Store
Category
Games
Price
Free
Released
Apr 6, 2013
Last updated
May 5, 2026
File size
156.4 MB
Content rating
4+
Version
10.2.3
Languages
Arabic, Croatian, Czech, Dutch, English, French +22 more
View full Chess for Kids: Learn to Play report →

The 1% Club World Challenge

Barnstorm Games
App Store
Category
Games
Price
USD1.99
Released
Feb 5, 2026
Last updated
Mar 11, 2026
File size
340.5 MB
Content rating
12+
Version
1.0.1
Languages
English
View full The 1% Club World Challenge report →

Chess for Kids: Learn to Play trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

The 1% Club World Challenge trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Chess for Kids: Learn to Play or The 1% Club World Challenge? v
Chess for Kids: Learn to Play earns about $679.5K per month, while The 1% Club World Challenge earns about $21. That is a 32355.7× revenue gap (~$679.4K more per month for Chess for Kids: Learn to Play). Annual revenue: Chess for Kids: Learn to Play ≈ $8.15M/year, The 1% Club World Challenge ≈ $255/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Chess for Kids: Learn to Play or The 1% Club World Challenge? v
Chess for Kids: Learn to Play leads with about 10.5M estimated downloads vs 400 for The 1% Club World Challenge - a 26343.9× gap. Chess for Kids: Learn to Play's App Store downloads are estimated from 96K ratings × the standard 1:75 ratio. The 1% Club World Challenge's App Store downloads are estimated from 2 ratings.
Are Chess for Kids: Learn to Play and The 1% Club World Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Chess for Kids: Learn to Play and The 1% Club World Challenge offer? v
Chess for Kids: Learn to Play: IAP range 4 tiers detected. The 1% Club World Challenge: no IAP detected on the public listing. Chess for Kids: Learn to Play runs a "Subscription (~$9.99/mo)" monetization model; The 1% Club World Challenge runs "Paid app ($1.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Chess for Kids: Learn to Play or The 1% Club World Challenge? v
The 1% Club World Challenge edges ahead with ★ 5.0 vs ★ 4.7 (gap of 0.3 stars). Rating volume: Chess for Kids: Learn to Play 96K ratings, The 1% Club World Challenge 2 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Chess for Kids: Learn to Play vs The 1% Club World Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $679.5K for Chess for Kids: Learn to Play and $21 for The 1% Club World Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Chess for Kids: Learn to Play or The 1% Club World Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.