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REV.NOW
Azur Lane earns about
$4.2K/month
range $2.3K – $6.2K · $50.9K/year
Live data · refreshed every hour
Per Day
$142
$78 – $205
Per Week
$991
$545 – $1.4K
Per Month
$4.2K
$2.3K – $6.2K
Per Year
$50.9K
$28.0K – $73.9K
Lifetime
$127.4K
$70.0K – $184.7K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Azur Lane
Auto-generated from this app's real revenue ($4.2K/month · $50.9K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
18/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$34.72/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $34.72/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Azur Lane charges ~$34.72/mo. Competitive entry: $20.83/mo or annual at $125/year (50% off annual is the standard hook).
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Azur Lane for 30 days - here's what I'd do differently"
- "Why Azur Lane costs $34.72/mo when ours costs $20.83"
- "The games app Azur Lane won't tell you these 3 things"
Monetization
Free casual game · ads + tiny sub take (~$0.08/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
531K installs · 19.7% active · 0.1% pay
In-App Purchases 10
- Weeklyest. Trade License (30 days) $7.99 /week ~$34.72/mo
- One-time Handful of Gems $0.99 one-time
- One-time Daily Sortie Refuel Pack $0.99 one-time
- One-timeest. Novice sailing supplies $0.99 one-time
- One-time Pile of Gems $4.99 one-time
- One-time Commander Level Boost Pack $4.99 one-time
- One-time Sack of Gems $9.99 one-time
- One-time Box of Gems $19.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.17.0
- Released
- Aug 17, 2018
- Last Updated
- May 7, 2026
- File Size
- 3.73 GB
- Required OS
- 12.0
- Content Rating
- 17+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English
- Developer
- YOSTAR LIMITED
What's new in v1.17.0
This is a mandatory update. This patch introduces the new Yostar Account system, fixes minor bugs, and improves system stability.
Fun Numbers - share these
$0
every second
$0
every minute
$6
every hour
$142
every day
- ☕ Buys 28 $5 coffees every day
- 🚗 Earns enough for 1 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 3,053 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
531K
estimated from 6,633 ratings
Active Users (MAU est.)
105K
19.7% of installs · GAMES category benchmark
Rating
4.48 ★
7K reviews
Monetization
Free casual game · ads + tiny sub take (~$0.08/MAU)
Rating Distribution
5★
5K
4★
474
3★
187
2★
123
1★
560
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Frequently Asked About Azur Lane
How much money does Azur Lane make on the App Store? ⌄
Azur Lane has an estimated App Store revenue of $4.2K per month (~$50.9K per year, $142 per day) with a likely range of $2.3K to $6.2K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Azur Lane get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (7K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 531K total iOS downloads for Azur Lane - and roughly 105K monthly active users on iPhone and iPad.
Is Azur Lane a top grossing iOS app and what is its App Store rank? ⌄
Azur Lane is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Azur Lane compares to other highest-grossing iPhone and iPad apps.
How is Azur Lane App Store revenue estimated? ⌄
Rev.now estimates Azur Lane App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Azur Lane offer on iOS? ⌄
Azur Lane offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Azur Lane App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Azur Lane side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Azur Lane? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Azur Lane. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.