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ROME: Total War App Store Revenue Estimate

Feral Interactive Ltd · Games

READ BEFORE BUYING: Please expand this description and read the full list of supported devices below to confirm that your device is supported. History’s greatest empire, now in your hands. Experience the full glory of ROME: Total War on i…

App Store ★ 4.8 USD9.99 🎯 Opportunity 59 🔨 Clone 70
REV.NOW
ROME: Total War icon
ROME: Total War earns about
$545.5K/month
range $300.0K – $791.0K · $6.55M/year
Live data · refreshed every hour
Per Day
$18.2K
$10.0K – $26.4K
Per Week
$127.3K
$70.0K – $184.6K
Per Month
$545.5K
$300.0K – $791.0K
Per Year
$6.55M
$3.60M – $9.49M
Lifetime
$16.36M
$9.00M – $23.73M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for ROME: Total War

Auto-generated from this app's real revenue ($545.5K/month · $6.55M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
70/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$8
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • the proven core flow that drove these download numbers

⚡ Improve / fix

  • last updated 13 months ago - ship faster, advertise the freshness

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

ROME: Total War is paid at USD9.99. Consider a free + IAP model - broader install base, similar ARPU.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried ROME: Total War for 30 days - here's what I'd do differently"
  • "Why ROME: Total War costs $9.99/mo when ours costs $5.99"
  • "The games app ROME: Total War won't tell you these 3 things"

Monetization

Paid app ($9.99)
Revenue mix (estimated)
  • Paid upfront ~100%
Paying users (est.)
~$1.75 ARPU
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases
No in-app purchases
Paid app: $9.99

App Details

Pulled from the App Store
Current Version
2.0.1
Released
Nov 10, 2016
Last Updated
Apr 10, 2025
File Size
3.67 GB
Required OS
16.1
Content Rating
12+
Category
Games
Price
USD9.99
Currency
USD
Languages
English, French, German, Italian, Russian, Spanish
Developer
Feral Interactive Ltd

What's new in v2.0.1

• Fixes a handful of issues relating to Unit Card Bar behaviour, including a crash when merging units.
• Fixes a number of minor issues.

Fun Numbers - share these

$0
every second
$13
every minute
$758
every hour
$18.2K
every day
  • ☕ Buys 4K $5 coffees every day
  • 👨‍💻 Pays for 36 senior engineer salaries per year
  • 🚗 Earns enough for 156 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 24 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
2.0M
estimated from 18,615 ratings
Active Users (MAU est.)
350K
17.1% of installs · GAMES category benchmark
Rating
4.84 ★
19K reviews
Monetization
Paid app ($9.99)

Rating Distribution

5★
17K
4★
1K
3★
280
2★
99
1★
229

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Frequently Asked About ROME: Total War

How much money does ROME: Total War make on the App Store?
ROME: Total War has an estimated App Store revenue of $545.5K per month (~$6.55M per year, $18.2K per day) with a likely range of $300.0K to $791.0K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does ROME: Total War get?
Apple does not publish exact App Store download counts. Using public ratings (19K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 2.0M total iOS downloads for ROME: Total War - and roughly 350K monthly active users on iPhone and iPad.
Is ROME: Total War a top grossing iOS app and what is its App Store rank?
ROME: Total War is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how ROME: Total War compares to other highest-grossing iPhone and iPad apps.
How is ROME: Total War App Store revenue estimated?
Rev.now estimates ROME: Total War App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does ROME: Total War offer on iOS?
ROME: Total War currently shows no in-app purchases or subscription pricing on the public App Store listing. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare ROME: Total War App Store revenue with another iOS app?
Yes. Use the free compare tool to compare ROME: Total War side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for ROME: Total War?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for ROME: Total War. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.