Dungeon Clawler vs Fate/Grand Order
Dungeon Clawler
Stray Fawn Studio
Google Play
$31.7K/mo
~$380.2K/yr · 378K installs
VS
Fate/Grand Order
Aniplex Inc.
Google Play
$0/mo
~$0/yr · 8.0M installs
Revenue winner
Dungeon Clawler wins
+3168400% vs other
Installs winner
Fate/Grand Order wins
+2016% vs other
MAU winner
Fate/Grand Order wins
+1231% vs other
Rating winner
Dungeon Clawler wins
+20% vs other
Why Dungeon Clawler is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Dungeon Clawler earns roughly 31684× more per month than Fate/Grand Order - $31.7K vs $0.
- Better app store reviews. Dungeon Clawler sits at 4.85★ vs 4.03★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Dungeon Clawler report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$31.7K
◀
$0
Annual revenue (est.)
$380.2K
◀
$0
Lifetime installs (est.)
378K
▶
8.0M
Monthly active users (est.)?
57K
▶
759K
App Store rating
4.85★
◀
4.03★
Total ratings
23K
▶
176K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD6.99
- Released
- Nov 21, 2024
- Last updated
- May 28, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.601
- Languages
- -
- Category
- Role Playing
- Price
- Free
- Released
- -
- Last updated
- Jun 12, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 2.135.5
- Languages
- -
Dungeon Clawler trajectory
Fate/Grand Order trajectory
FAQ
Which makes more money, Dungeon Clawler or Fate/Grand Order? v
Dungeon Clawler earns about $31.7K per month, while Fate/Grand Order earns about $0. That is a ∞× revenue gap (~$31.7K more per month for Dungeon Clawler). Annual revenue: Dungeon Clawler ≈ $380.2K/year, Fate/Grand Order ≈ $0/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or Fate/Grand Order? v
Fate/Grand Order leads with about 8.0M estimated downloads vs 378K for Dungeon Clawler - a 21.2× gap. Dungeon Clawler reports 100,000+ installs on Google Play. Fate/Grand Order reports 5,000,000+ installs on Google Play.
Are Dungeon Clawler and Fate/Grand Order in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Dungeon Clawler and Fate/Grand Order have in-app purchases? v
Dungeon Clawler does not appear to offer in-app purchases on its public listing. Fate/Grand Order does not appear to offer in-app purchases. Monetization model: Dungeon Clawler runs "Paid app ($6.99)", Fate/Grand Order runs "No App Store revenue (monetizes off-store)".
Which has better ratings, Dungeon Clawler or Fate/Grand Order? v
Dungeon Clawler edges ahead with ★ 4.9 vs ★ 4.0 (gap of 0.8 stars). Rating volume: Dungeon Clawler 1K ratings, Fate/Grand Order 317 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs Fate/Grand Order revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $31.7K for Dungeon Clawler and $0 for Fate/Grand Order are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or Fate/Grand Order to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
